graphics peaked in 2000-2010. I especially miss the more artistic/stylized approach to design. Everything needs to be “clean” and “real” these days.
Like take Mass Effect 1 for example, in the remake they got rid of the filters - like completely erasing parts of the visual storytelling in the process.
Some of the locales are nice but the ice cliffs area is soooo fucking ugly and boring compared to the one from Iceborne six years ago and while the oil basin area has a fun conceit it is way too ugly for how badly it runs
I do agree. Monster Hunter World was a neat novelty exploring what a realistic monster Hunter could look like, but please give me the bright colors and low poly cartoon monsters back.
the game doesn’t even look like particularly good. i’ll take the visuals of that switch monster hunter over terrible performance any day.
graphics peaked in 2000-2010. I especially miss the more artistic/stylized approach to design. Everything needs to be “clean” and “real” these days. Like take Mass Effect 1 for example, in the remake they got rid of the filters - like completely erasing parts of the visual storytelling in the process.
Gotta be at least a few chuds out there deriding this as “woke lighting”
Bisexual lighting
I tend to agree but the endless grey/brown sludge graphics were getting pretty relentless by the end of the decade there
Some of the locales are nice but the ice cliffs area is soooo fucking ugly and boring compared to the one from Iceborne six years ago and while the oil basin area has a fun conceit it is way too ugly for how badly it runs
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I just want some fucking color and the ability to run the game at 60fps without a supercomputer.
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I do agree. Monster Hunter World was a neat novelty exploring what a realistic monster Hunter could look like, but please give me the bright colors and low poly cartoon monsters back.