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Joined 3 years ago
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Cake day: June 30th, 2023

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  • Yeah, I think sucralose is the only one that doesn’t taste awful to me. Like I’ve always been skeptical of the defense of aspartame because it tastes like something I shouldn’t be eating. I was looking forward to stevia back when it got popular, but it also has that taste (I’m guessing from leftover solvent, since it’s not water soluable like sugar).

    There’s plenty of ways to make things taste great without relying so heavily on sweetness. I hate the western food industry’s obsession with it along with the capitalist obsession with selling as much as possible, because it’s resulted in the less sugar I’ve wanted to see instead meaning the sugar is replaced with other chemicals that taste sweet (and “chemically”).

    And I doubt safety studies looked at anything beyond “does it so obviously cause issues that we’ll be sued the moment we try to sell this?”













  • Most of the danger is on the pulling out side, so it makes more sense to do the harder ones for the safer part. Plus, when you’re parking, it’s easier for others to predict what you’re doing, whereas pulling out gives more opportunity for someone walking by the line of cars to be surprised. If you’re pulling out forwards, it’s trivial to see someone about to walk in your path. If you’re backing out, you might not even be able to see someone who is 1s away from stepping in your path, especially if they are coming from your blind side.





  • Lol strong “I don’t want buyer’s regret” energy from this guy. Or maybe “I am way out of my league when evaluating how good something is” with perhaps a dash of “boots are delicious”.

    Like he literally mentions that he can hear water sloshing around in the frame somewhere but then immediately concludes that it’ll probably go away on its own sometime in the future. I had a period in my life when I was like that. I consider it my “I had no fucking idea how naive I was or how things worked or how to take care of them” phase, and I was the last person anyone should have taken advice about anything from.


  • Go back even farther and you’ll get to a point where entire games were written in assembly and assets might been written with a hex editor (and even that description might be higher level than what they actually did).

    My dad had a computer class in high school that involved filling in ordered punch cards and then they’d send them off to a university to run them on their mainframe and they’d send the output punch cards back. That wouldn’t have even been assembly, it would have been machine code, though they probably marked the punch cards to be easier to remember what bits meant what. But it would take like a week to find out there was a mistake in the code.

    Sounds crazy from where we are today, but that’s all they had at the time. If you wanted to do something awesome, you could either give up, invent a better way, or just buckle down and do it the hard way.