

It was originally a bug, but became a feature when cases of osteoporosis among adventurers dropped by 99%.


It was originally a bug, but became a feature when cases of osteoporosis among adventurers dropped by 99%.


My one complaint with Aves is how mind-bogglingly terrible its library management is. It uses a blacklist approach with no whitelist (most other galleries use a whitelist with blacklists on top to narrow down where they search) so it scans your entire device by default, and unlike every other implementation I’ve ever seen, blacklisting a folder isn’t recursive.
That means if you use a different app for video and want to exclude your Movies folder in Aves, you need to manually and individually add Movies as well as every single folder inside of it, plus their subfolders etc, to the list of hidden directories. It also means if you ever add or rename a folder anywhere on your device and it contains media files, it’ll appear in Aves regardless of your previous settings.
And you can’t pick exclusions to add to this blacklist using a file browser interface. No, that would be too easy. You need to go to the Aves tab that lists every single folder with media on your entire device (displayed/sorted by folder name without their path, naturally, so two folders in the same directory might be dozens of entries apart) and manually find all the folders you want to exclude. The blacklist is also displayed in settings showing only the folder names without the path, so good luck checking if that img folder in JoiPlay is blocked when there are twenty other identical entries labeled ‘img’!
I know this sounds minor (and it is), but it’s such a headache dealing with what should be a basic feature of any gallery app. Fossify Gallery may be slower at detecting new media, but at least using it on my gaming tablet doesn’t make me homicidal.


That’ll be the tie-in interquel that’s critical to understanding the plot, but will only be available in Japan and… let’s go with Bolivia this time.


You can’t spell ‘fun’ without ‘eff you’!


I’ll never be able to hear their name without getting upset that they were relegated to work in the Skylander mines for a decade instead of allowed to make another Star Control.


The new Sergeant Johnson voice isn’t giving me a great impression. They should have hired the guy who did a spot-on Johnson voice for InfernoPlus’ Cursed Halo mod.
Edit: Though looking into it that might be problematic, having a white guy taking the role of a black man.
Source appears to be this community for the ancient game Stunts.
Sounds cool. Could you give more details on what you’re attempting?
The Chronicles of Riddick: Escape From Butcher Bay was an amazing stealth game that pioneered modern lighting tech even before Doom 3. It got a remaster included with the sequel Assault On Dark Athena, but they absolutely bungled the lighting and atmosphere in the process.
Please refrain from putting the idea of a vampire in a tampon commercial into my head.


“If it were up to Stephen Miller, there’d only be 100 million people in this country, and they’d all look like Miller.”
- Donald Trump, talking about one of the most influential members of his cabinet
The prequels and sequels were bad in completely different ways. The prequels are poorly written and directed, but the core ideas are good and recontextualize the original movies in a way that both makes thematic sense and arguably improves them. In comparison, the sequels are beautifully shot, creatively bankrupt fanfiction that undermines everything that came before.
The Original Trilogy stands on its own without any other context. It’s the story of one man’s rise from humble beginnings to becoming the hero who takes down a corrupt Empire and acts as a beacon of hope for the galaxy.
The Prequels change that, with the six movies now becoming the story of the rise, fall, and redemption of Anakin Skywalker. They also show how Luke lacks the flaws of the old Jedi Order while avoiding the traps that ensnared and corrupted his father, giving hope that he and his friends can build a better and more resilient system from the ashes of the old.
With the Sequels added, what story does the overall series tell? That Skywalkers have good intentions but inevitably fuck things up, only to redeem themselves through suicide? That it doesn’t matter if Good triumphs over Evil because the heroes will end up lower than where they started, the status quo maintained, and the same villains will pop back up again for the next generation to deal with anyway? They’re a narrative mess that adds negative value to the existing saga.


The memory surplus wouldn’t be immediate after the bubble pops; at least not for regular people. What they’re currently producing isn’t one-to-one compatible with desktop PCs - most of the secondhand stuff from decommissioned AI datacenters wouldn’t be usable outside of servers, and it’d take a while for the newly freed fabs to start churning out consumer-grade memory again, factories to install it on consumer chips, and for it to make its way to the market (mass shipping is much slower than people think). That delay would hit producers hard, possibly gumming up the works even further. Modern economics is not at all equipped for supply chain failures.
There’s a reason people are panicking about this bubble, and that’s not even going into the far more devastating stock market crash likely to happen when it pops. It’s a nightmare in both economic and technological terms, but a small group of people stand to make a ton of money from it so they’ve gutted the regulatory agencies that would have prevented things from getting this bad, or at least softened the blow.


The moment emulation began embracing mod support, it became peak gaming. You can now play your favorite old games with randomizers to mix things up, higher resolution models and textures to make them look more modern, patches to disable obnoxious elements (goodbye, low health alarms and lengthy animations for basic world actions), and even add entirely new content (this was extremely difficult in the past, but modern decompilation projects have made better tooling possible as a side effect).
There are even projects combining games so you need to swap between them to progress, so you can be playing Super Metroid and find a key item for your playthrough of A Link to the Past where a missile upgrade used to sit and vice versa.
Tony Hawk ain’t got nothing on this.
It’s a shame the series died. It managed all of this in an open-world city with hundreds of NPCs and vehicles while designed to run on an underpowered console with only 512 MB of RAM. Who knows what insanity would have been possible on modern machines?
Mercer is canonically multiple tons of biomass compressed into the shape of a regular human, and the game absolutely sells that. You leave craters in the ground when you sprint, crush hoods and windshields when parkouring over traffic, can knock attack choppers out of the sky by jump kicking them, and one of your best moves against tanks is to run up a nearby building and body-slam down onto said tank, crushing it in a single blow.
I can’t think of a single other game that does power fantasy better, and Prototype manages it even though Mercer is actually incredibly fragile and can die in seconds when you get into a bad spot.
I’m less upset about him selling those rights (after all, four billion dollars is four billion dollars) and more about who he sold them to. Yeah, Disney is one of the few studios with the resources and talent to rival Industrial Light and Magic, but their higher-ups are infamously meddlesome bureaucrats* who chase fads and hammer down anything thought-provoking or controversial so they can release a bland product that can be sold to anyone.
Say what you want about Lucas (and believe me, there’s plenty to say about him), at least he somewhat cared about his universe. Disney only cared how much they could exploit it for profit, to the degree that Lucas’s toy and merchandise-driven designs seem quaint in comparison.
* Autocorrect wanted that to say butchers, which also fits.
Not gonna lie, I might be the one person to actually like midichlorians. Though that’s because it was yet another poorly-defined plot element where your imagination could come up with a better explanation than whatever dross Lucas would have turned them into (ugh, look up the Whills - one of his plans for the sequels was basically Fantastic Voyage).
I spent days thinking up theories to explain midichlorians after The Phantom Menace released, which was probably more enjoyment than I got out of the film itself.
Per Lucas
His answers change from interview to interview, so oddly enough the creator of Star Wars isn’t a reliable source on canon.
Until Rise of Skywalker, but we don’t talk about that mess.
I love to see it, but publishers will still consider this a win for DRM. The vast majority of sales for most games happen in the first few weeks after release, so 13 days without a crack might be considered worth the cost of Denuvo in exec’s minds. They’ll only panic if it’s available on day one, like with that hypervisor bypass that made headlines recently.