• 3 Posts
  • 1.25K Comments
Joined 2 years ago
cake
Cake day: October 7th, 2024

help-circle






  • Reaching 1000 hours in Elite:Dangerous. There’s something special about being able to hop in your ship, pick a system anywhere in the Milky Way and be able to go there, given enough time. I’ve barely left the starting area in all this time and only going halfway across for the first time later this year with a few friends.

    It’s a wildly big game and I’ll probably never run out of things to do.









  • I thought about this when the first “brain computer” played Pong. To those cells, that is their universe. Reward or failure for completing the game. Are those cells perceiving that experience. Do they get “stressed” when they fail and “excited” when they succeed? If it is conscious, are you killing a living being when you switch off power?

    We’ve made so much physical progress in this field, but no one seems to be taking the time to understand what we’re actually doing before we charge on full steam ahead. How soon before turning off a machine is just a little bit of murder as a treat?





  • The album thing has bothered me for a long time. There are now tons of “internet artists” that all seem to release one or two singles every six months and that’s just how they release music.

    Albums aren’t just about a limitation of the medium. It’s about putting a concept together that’s bigger than a 3-5 minute idea you had one day. It’s about capturing a time of that artist’s or group’s life and progress. It gives you the chance to bind all of those tracks together and organize them in a way that you think will help guide your audience.

    With single-only releases, you may never really get to know the artist or what emotion they may be trying to convey in a greater sense. Or worse, all of their singles just sound like “them” and never evolve beyond that.