Are mysteries much better if they do not explain anything along the way? I don’t think so. They could reveal something interesting at some point (when you roll credits for example), and still hint at further mysteries later. What they revealed (your character being her son), isn’t any of the questions I had.
You seem to think that me expecting some kind of resolution at all for ostensibly beating the game is unreasonable and laughable. It is not, it’s bad writing that they cannot manage that. Lots of games are non-linear and have multiple endings, and they resolve to some degree or another. And most games, even the ones with the most barebones story, manage to have characters with some personality, this game does not after 19 hours of playing it.
On a personal note, I thought we were having a fun discussion up to this point, but apparently I’m the one crashing out.











Am I unreasonable for expecting that I would be able to receive some significant piece of the puzzle from beating the game? The thing that the game tells me to do?