I hope this doesn’t make them think they can do this again though. This should make them realise they should’ve always gave the Devs more time to cook or been more realistic with scope from the get go
A publicly traded company prioritizing consumer satisfaction over short term profits? Learning from their “mistakes” after they still got a shit ton of money for it anyways and probably will if they do it again? I’m not banking on it.
It being released in a essentially a beta state with a terrible UI? half the loot being a bitch to access because you always cast igni? Game breaking bugs and glitch’s? Hard crashes?
I don’t think they have released one game that was actually release ready yet.
CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.
I’m not downplaying anything, but comparing a dumpster to a dumpster fire and saying they are the same thing is, at best, a little misleading.
The release of Witcher 3 was bad, but it was industry standard bad. Cyberpunk shipped straight up broken and incomplete. It has been fundamentally reworked at least twice since launch.
I don’t think anyone is apologizing for The Witcher 3 at launch, but let’s not pretend they are the same thing. There are more shades than black and white.
It’s more like both are tornados and one is an F3 and the other being an F5. You’re being disingenuous in defending CDPR for continually inexcusable work.
An industry standard bad? What’s that even mean? At that point in time games were shipping complete still and not in a beta state.
Its always hilarious the excuses people come up with, neither are excusable, yet here you are justifying one… yeesh, give your head a shake.
In my experience it was much less buggy at launch than for example Elder Scrolls: Oblivion.
I didn’t experience any game-breaking bugs, just ones that harmed immersion.
There was a bit of T-posing, the occasional floating prop/animation bug, and once I got launched into the desert when climbing through a window.
No crashes to desktop, no broken progression.
It probably helped that I was happy with the game they delivered rather than getting hung up on what may have been promised.
Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking.
I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.
I remember hearing even some high specced pcs were having issues and you had to essentially be lucky that you had a configuration that they had the time to optimise for. Just having the best gpu wasn’t enough, for example
True, though that shouldn’t give anyone dev or publisher the right to release a broken game on consoles because it works on PC. Either postpone the PC release date until the console issues are fixed, or release as a PC exclusive until the same. Part of the reason the game was so successful with phantom liberty is that they stopped previous gen console work so they could only focus on hardware that could actually support the game. As with many devs, their partnerships fucked them, getting pressure from Sony, MS, and Nvidia to release the game before it was a polished product
I don’t remember it being that bad on my 1070 mobile laptop (8th gen Intel i5 H if I’m not mistaken), but it was sub 25 fps also. On my PC it ran better, but after upgrading to a 3080 with a 5800X3D was when it ran smoothly at higher resolutions, although the game also had received some updates by then.
I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.
I had some cars that were following an invisible road above where the real road was a few times, and although that broke immersion a bit, I also still had a lot of fun with the game.
I hope this doesn’t make them think they can do this again though. This should make them realise they should’ve always gave the Devs more time to cook or been more realistic with scope from the get go
A publicly traded company prioritizing consumer satisfaction over short term profits? Learning from their “mistakes” after they still got a shit ton of money for it anyways and probably will if they do it again? I’m not banking on it.
People already seem to forget this isn’t the first time, the release of Witcher 3 was horrendous as well.
Geralt’s flowing locks caused Nvidia cards to crash comes to mind.
I’m not so sure we’re talking about the same scale of horrendous here.
It being released in a essentially a beta state with a terrible UI? half the loot being a bitch to access because you always cast igni? Game breaking bugs and glitch’s? Hard crashes?
I don’t think they have released one game that was actually release ready yet.
CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.
This is literally a rewording of what I just said.
Sounds more like downplaying the severity of one.
I’m not downplaying anything, but comparing a dumpster to a dumpster fire and saying they are the same thing is, at best, a little misleading.
The release of Witcher 3 was bad, but it was industry standard bad. Cyberpunk shipped straight up broken and incomplete. It has been fundamentally reworked at least twice since launch.
I don’t think anyone is apologizing for The Witcher 3 at launch, but let’s not pretend they are the same thing. There are more shades than black and white.
It’s more like both are tornados and one is an F3 and the other being an F5. You’re being disingenuous in defending CDPR for continually inexcusable work.
An industry standard bad? What’s that even mean? At that point in time games were shipping complete still and not in a beta state.
Its always hilarious the excuses people come up with, neither are excusable, yet here you are justifying one… yeesh, give your head a shake.
Strangely enough, I didn’t have any game-breaking bugs or crashes and I played it at launch. I guess I was lucky.
I had the quest glitch where you could no longer progress the story. It was also in the later 25% of the game, so 80ish hours in.
Lol I was gonna say
What a naive and unrealistic outlook on how the world works
But you already said what I was gonna say but smarter
But they can, because it seems like most gamers have goldfish memory, and they forgot/forgave the shitty launch and first years
My thought coming into this thread. Plenty of people here sucking their dick and forgetting the terrible launch. They earn what they deserve.
And steam reviews prioritize reviews over the last 30 calendar days…
In my experience it was much less buggy at launch than for example Elder Scrolls: Oblivion. I didn’t experience any game-breaking bugs, just ones that harmed immersion. There was a bit of T-posing, the occasional floating prop/animation bug, and once I got launched into the desert when climbing through a window. No crashes to desktop, no broken progression. It probably helped that I was happy with the game they delivered rather than getting hung up on what may have been promised.
Winning in the end absolutely means they will do it if this was the most cost effective method.
The distributers that set the rrlease date will never learn.
Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking. I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.
I remember hearing even some high specced pcs were having issues and you had to essentially be lucky that you had a configuration that they had the time to optimise for. Just having the best gpu wasn’t enough, for example
thats was just a loud minority talking about super max setting with Raytracing and 4k
Weren’t they specifically advertising for that? The criticism is valid if they were.
Not that I remember, true that it didn’t handle the last gen consoles, and that it was marketed as quite demanding
Sadly “minimum” or “recommended” just tells us the game runs, not that it runs well
Recommended is absolutely meant to be “the game runs well on this” not just it runs
The thing is what is the consensus of “runs well”? Is it a FPS constant? No glitches? Fast loads?
My point is, a game can come shitty and run a constant 30 fps under the “recommended” since that’s what they thought was appropriate
Is a gray area that should be more descriptive, not sure why downvote me
I had a decent AMD card which ran it very well, but still had a bunch of artifacts like Judy’s head blocking reflections for the whole lake.
True, though that shouldn’t give anyone dev or publisher the right to release a broken game on consoles because it works on PC. Either postpone the PC release date until the console issues are fixed, or release as a PC exclusive until the same. Part of the reason the game was so successful with phantom liberty is that they stopped previous gen console work so they could only focus on hardware that could actually support the game. As with many devs, their partnerships fucked them, getting pressure from Sony, MS, and Nvidia to release the game before it was a polished product
You’re certainly right about that!
I tried playing on the lowest possible settings with a 1070 and averaged around 14fps :/
I still finished the game because it was awesome, but haven’t revisited it ever since.
And what CPU
It’s an AMD Athlon!
Totally fine for gaming in 2024.
I don’t remember it being that bad on my 1070 mobile laptop (8th gen Intel i5 H if I’m not mistaken), but it was sub 25 fps also. On my PC it ran better, but after upgrading to a 3080 with a 5800X3D was when it ran smoothly at higher resolutions, although the game also had received some updates by then.
I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.
I had some cars that were following an invisible road above where the real road was a few times, and although that broke immersion a bit, I also still had a lot of fun with the game.