• @deafboy@lemmy.world
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    577 months ago

    The only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens.

    I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?

    • Stardust
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      197 months ago

      Dunno if you want a serious answer, but ‘press start’ titlescreens that start up an animation if you leave it unpressed too long are a throwback to when if a screen showed the same image for too long, it would fry the image on to the screen and leave a little ghost image, so screensavers were a screen saver. This allowed one to demo software and just leave it running without worrying about damaging the product hardware.
      These days however it is totally unnecessary.

    • @dev_null@lemmy.ml
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      167 months ago

      So that if you leave the room to make yourself a tea or something while the game is loading, your won’t miss the cut scene / beginning of the action / lose the game because it started without you present.

    • @aksdb@lemmy.world
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      77 months ago

      At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.