• @Evil_Shrubbery@lemm.ee
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    1 year ago

    I was there, 3000 years ago, the smooth textures in Quake & NFS, and the lighting effects in Unreal and Quake 2.
    Tomb Raider had Glide too. So perfectly pointy.

    I have the fondest memories of those days & 3Dfx as a brand. I still have my Voodoo 2s (2×12MB) connected in SLI, I should get them a better display (case?) actually.

      • @TBi@lemmy.world
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        21 year ago

        I didn’t know about batching at the time so would wake up every few hours to start the next level converting, so I could get it completed during midterm :)

        End product was amazing! I still have the converted levels to this day.