• @vane@lemmy.world
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    4029 days ago

    But other media said that coding is as simple as asking couple of question on chat.

        • Capt. Wolf
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          29 days ago

          Sure it is, you just implement depth map deformation into the static terrain, totally doable! Then you just tie in a strain system to all the game’s models so they fall when they don’t have enough support, then add destruction animations for every static model and falling animations for every character. Totally easy, they had that back when the original Red Faction came out for PS2, the devs are just lazy! /s