I found a couple recommendation lists to “make the game look good” because I dont need all the fancy extras like body mods and weapons and grouped them together in load order, because I knew at some stage I could just package them nicely into a ZIP if I need to uninstall Skyrim for some reason. Glad to see I was ahead of the game
Modding community will never allow it, when Nexus allowed people to keep downloading old mods a bunch of authors decried it since they wanted the ability to remove a mod from the internet forever. It was ‘theirs’ (even though it’s just modified Bethesda data)
It really depends on how one is applyng mods. Bethesda does have their own mod site and in-game support for modding, and that’s pretty straightforward (and the only option on consoles). That will limit what mods are available.
I do kind of wish that there were one cross-platform open-source universal “game mod” program that could support multiple online services. Would like to have Wabbajack-like functionality (apply a whole set of curated, tested-together mods) as a base too, as that’d lower the bar.
Currently downloading everything to MO2 and setting to not check for updates huehuehue
People gonna see torrents for a “preset packages” of Skyrim mods
As an outsider to Bethesda modding, given how difficult it looks, I’m surprised to hear this isn’t already a thing.
well wabbajack works with nexus (You just buy one month for autodownloads) but I guess that’ll have to change
I found a couple recommendation lists to “make the game look good” because I dont need all the fancy extras like body mods and weapons and grouped them together in load order, because I knew at some stage I could just package them nicely into a ZIP if I need to uninstall Skyrim for some reason. Glad to see I was ahead of the game
Modding community will never allow it, when Nexus allowed people to keep downloading old mods a bunch of authors decried it since they wanted the ability to remove a mod from the internet forever. It was ‘theirs’ (even though it’s just modified Bethesda data)
It really depends on how one is applyng mods. Bethesda does have their own mod site and in-game support for modding, and that’s pretty straightforward (and the only option on consoles). That will limit what mods are available.
I do kind of wish that there were one cross-platform open-source universal “game mod” program that could support multiple online services. Would like to have Wabbajack-like functionality (apply a whole set of curated, tested-together mods) as a base too, as that’d lower the bar.