@Samdell@lemmy.eco.br to Greentext@sh.itjust.worksEnglish • 2 days agofake time strategycdn.imgchest.comimagemessage-square16fedilinkarrow-up1163arrow-down19
arrow-up1154arrow-down1imagefake time strategycdn.imgchest.com@Samdell@lemmy.eco.br to Greentext@sh.itjust.worksEnglish • 2 days agomessage-square16fedilink
minus-square@davidgro@lemmy.worldlinkfedilink7•2 days agoApparently “The Sims” is an example of a 4th person (not shooter) game. So just being a school principal in the US.
minus-square@shneancy@lemmy.worldlinkfedilink6•2 days agoohhh because the player is behind the fourth wall, as opposed to following a character’s back that still allows for immersion
minus-square@davidgro@lemmy.worldlinkfedilink3•2 days agoYeah basically. You aren’t directly controlling the characters - setting tasks and stuff, but they act semi-independently.
Apparently “The Sims” is an example of a 4th person (not shooter) game.
So just being a school principal in the US.
ohhh because the player is behind the fourth wall, as opposed to following a character’s back that still allows for immersion
Yeah basically. You aren’t directly controlling the characters - setting tasks and stuff, but they act semi-independently.