• @count_dongulus@lemmy.world
    link
    fedilink
    286 days ago

    But, it takes a lot of work by designers to get the fake lighting to look natural. Raytracing would help avoid that toil if the game is forced RT.

      • Thassodar
        link
        fedilink
        English
        186 days ago

        I took pickes and tomatoes off my burger, where’s my $0.23 discount damn it?!

        • @ByteJunk@lemmy.world
          link
          fedilink
          34
          edit-2
          6 days ago

          Let’s assume cutting out tomatoes and pickles saved $0.23 per hamburger.

          McDonald’s serves 6.5 million hamburgers a day.
          That’s $500 million extra yearly profit for their shareholders.

          • There’s actually a decent analogy there I think. The hamburger won’t cost less, because the service of customization it itself less efficient: serving customers with their preference of with/without is more expensive than just pickles for all. Likewise I imagine making a game that looks OK with/out RT is extra work than just with.

            • @Atherel@lemmy.dbzer0.com
              link
              fedilink
              76 days ago

              There is no analogy. It’s comparing returning costs per product (you need a new tomato per 5 burgers) to a one time costs that can be cut during development. And additional copies of a game don’t generate more costs.

            • @ByteJunk@lemmy.world
              link
              fedilink
              3
              edit-2
              6 days ago

              There really isn’t.

              The op comment was that gamers need to buy expensive hardware so that developers could cut on features/optimization.

              The follow-up reply likened it to customizing your burger, but the better analogy (and the one I assumed) would be for McDonald’s to remove all tomato and pickles (saving money), and the user had to buy it themselves to add to the burger.

    • ☂️-
      link
      fedilink
      2
      edit-2
      5 days ago

      thats the same logic behind the really high hardware requirements nowadays.

      studios just wanting to save time and cut corners, and you have to offset that with really expensive cards.