• @latenightnoir@lemmy.blahaj.zone
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      26 days ago

      Seriously, even GTA III had a MUCH better defined atmosphere and feel than SA!

      And the Riddick games were, indeed, gorgeous! In a grim as hell way, but gorgeous!

      • @rtxn@lemmy.world
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        26 days ago

        To be fair, the “sunny California” setting and atmosphere is probably as bland and generic as it gets. It didn’t give designers a lot to work with.

        • @latenightnoir@lemmy.blahaj.zone
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          06 days ago

          It’s not just that, Vice City was set in Miami, I’d argue it had similar vibes/aesthetics (accounting for the difference in time and setting), and it felt significantly more cohesive and well-designed in terms of aesthetics.

        • @latenightnoir@lemmy.blahaj.zone
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          26 days ago

          Agreed, it was a major step forward in terms of mechanical complexity, but I couldn’t shake the feeling that everything I saw was made out of plastic, y’know? Cars included.