• @NigelFrobisher@aussie.zone
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    226 days ago

    Early 3D graphic rendering was all ray-tracing, but when video games started doing textured surfaces the developers quickly realised they could just fake it with alpha as long as the light sources were static.

    • @AdrianTheFrog@lemmy.world
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      26 days ago

      Unless you consider wireframe graphics. Idk when triangle rasterization first started being used, but it’s more conceptually similar to wireframe graphics the ray tracing. Also, I don’t really know what you mean by ‘fake it with alpha’.