Silverfall delivers exactly what you’d expect from a hack-'n-slash CRPG—nothing groundbreaking, but if you’re like me, those low-poly visuals are a serious charm.
What sets it apart, though, is its difficulty. Unlike Fate or Dungeon Siege, dying here means losing whatever gear you had equipped. That forces you to either hold back on using your best loot or grind to replace it, adding a tense layer of risk and reward.
So if you’ve already beaten the usual hack-'n-slash suspects and crave a tougher challenge, Silverfall might just be worth your time.
Oh no, we’re getting to the point where PS2-era visuals are considered low-poly??
This isn’t a PS2 game, it was a Win XP game – hence why this specific screenshot was taken in 1200p. There is, though, a separate version available for PSP that looks like this, and that’s way more low-poly.
That said, yeah. There’s a huge noticeable difference between today’s high res, high refresh rate graphics and the PS2.
Oh I see - I don’t know why, but I assumed this was a new game.