Following up on this comment since I haven’t seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
First thing that came to my mind was Crysis 2. Absolute mid-tier FPS, which was unfortunately pretty disappointing coming off of the first game.
Definitely worth a look if you just want to run around and shoot shit.
Starfield. It’s the definition of a “mixed” rating on Steam. It’s not bad, but it’s not good either. You play it for an hour and your reward is that an hour has passed.
After running through the main story once, I modded it to where you cannot buy any natural resources - they must be harvested in person and/or setup a base and and ship all natural resources to a central storage planet. This essentially turned it into a spreadsheet-logistics game which gave me a a second, much more enjoyable playthrough. But I agree - absolutely medium-tier game.
Hogwarts Legacy
The term you’re looking for is “Extra Medium”.
If you like space dogfighter sims, try Chorus. You can score it super cheap on sales and I think it’s a solid 6/10. Combat is fun and it’s nice to look at. Unfortunately the story has terrible pacing and kinda doesn’t make sense at times. Also, the missions get kinda repetitive. These two things really held it back for me, otherwise it’s a fairly good game.
Another, if you like top down shooters, is Subterrain. Doesn’t always go on sale, but when it does it’s dirt cheap because it’s like 10 years old at this point. It’s got some weird survival mechanics that I think are kinda pointless, but the gameplay and story were enough to keep me mildly entertained. I’d call this a “potato chip” type game. Not particularly good, but somehow kind of satisfying if you don’t think too much about it. Definitely a 6/10.
On another note, what’s y’all’s stance on the association that 5/10 = bad? I feel like it’s because people equate it to being 50% and associate that with bad due to school grades. I see it as an average score and when I give something a 5 or 6, that means I’m neutral to slightly positive feeling about it.
I don’t think a 5/10 game is necessarily bad, but it needs to have some kind of - I dont know, character? Niche appeal? - to shine for the players who are going to like it.
I’ll throw out Krater as an example. It’s not great, but it has a unique setting, great atmosphere, and some interesting ideas driving it. I kinda love it for its eccentricities in spite of the overall experience being a bit meh.
I remember Krater! I played it for a while and I liked the atmosphere, but I only got so far before I saw how… 1-dimensional it was?
I don’t know how exactly to put it into words, but some games that aren’t so good I have a “see behind the curtain” moment. Once that happens I tend to quickly get turned off to a game because I feel like it’s not fun anymore. In Krater that happened when I realized that all the fights were essentially the same and equipment was all stat sticks with no unique qualities.
Pretty much what your characters did at the beginning of the game was what they did at mid game with no noteworthy changes. There were other characters you could sub in and that changed things up a little but the repetitiveness of it all really ruined it for me.
I agree that’s a really good example of a “meh” game and I think 5/10 is a very fair assessment.
Sacred 2.
Ratopia
It’s like Oxygen not Included but worse
The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I’ve yet to play
I was going to say outer worlds as well (outer WILDS is a fantastic game IMO) the game was entirely competent, just unimpressive in every way. Except Pavarti, she is a precocious sugar dumpling and must be protected at all costs.
Actual conversation had with my wife, who was watching me play near the end:
“That chick is cute. I bet her romance is adorable!”
“She’s aromantic and asexual, you can’t romance her.”
“I bet her quest line is fun”
“Nope. It’s a really boring fetch quest where you set her up on a date with some bland woman old enough to be her mother. She is also very obviously sexually and romantically attracted to this woman.”
“…huh.”
I love Parvati but Drinking Sapphire Wine is a terrible quest.
I thought The Outer Worlds was violently mediocre, and yeah, its really long uninteresting fetch quest, but:
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Parvati says she’s not interested in physical affection, but I don’t recall her ever saying she was aromantic. The closest thing I remember is that she feels like she’s better at dealing with machines than people, which definitely doesn’t mean the same thing.
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I also don’t recall her ever saying anything sexual about Junlei?
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how old does this woman look to you that you think she could have a 28 year old daughter?
The quest was nothing new sure, but the reason I’m doing the quest? I want her to have the best dam date ever. I just wanted to see her happy and help her get ready for her date. Not sure what they were talking about with her being aromatic, don’t remember that. And about the age thing? not sure what they meant by that either, she looks the same age as Pavarti to me.
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Well, I can sort of be impressed with what outer wilds did. I didn’t actually find it all that much fun to play, whereas I completed the outer worlds.
Outer Wilds is absolutely superb if/when you get it try to get the DLC too its a good value. Steam summer sale coming up soon if you’re in the states
Loll, people will never stop getting these confused
Pretty much every modern AAA game. Theres an exception here and there but really smaller studios have been making bangers that AAA studios just cant seem to touch
Yeah, big studios are setting up to create the mediocrest game they can imagine. Taking risks might make the line not go up, and they can’t have this happening.
Ironically, this leeds to creation of absolute dogshit more often than not.
Mechwarrior online.
Free, online “shooter”, good community, runs on linux, gameplay is dated and doesnt get tons of dev support anymore but its still how I kill an evening once or twice a week.
2 that make fans go bananas.
Torchlight 2; Grim Dawn
Right in the middle of the middle part of the middle part of the middle pack.
Torchlight 2 is fun when you start out, but gets really repetitive quite fast. Good fit for a right in the middle
From recent memory: Starfield.
I didn’t think it was terrible in and of itself, but it also wasn’t very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game…
I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.
For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.
The first space exploration game without space or exploration
seriously - how fuckin lazy it was to just copy/paste the same enemy outpost 500 times.
As a big fan of space sims and action RPGs, I wrote that game off when looking at reviews and how the spaceship building system and space travel were.
It’s like they choose the worst of Elite Dangerous and mixed it with the worst parts of previous Bethesda RPGs.
It always felt to me they wanted to create what star citizen is supposed to be someday (press x to doubt) and the. Looked at no mans sky and were like, we should add that too! And then realized the scope of that was ridiculous and half assed both of those parts.
I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects’ placements, plus you’re better off just buying resources from vendors.
I modded it with the ‘no purchasable resources’ and it became a totally different game; It was all spreadsheet/logistics and organizing galaxy wide shipping to central hubs where I had to fabricate all my own materials to be able to upgrade equipment. I found that far more enjoyable, but the game is still meh. Not worth the replays like skyrim was.
While I enjoy some logistics management, I’d never punish myself with that in Starfield. Most gear upgrades aren’t worth it and you can’t even craft your own weapons or suits. This isn’t Fallout where advanced machinery can be considered “lost tech” ffs
Star field was just mediocre enough that it pissed me off, the loading screens and menues are egregious enough to make me go ballistic. It’s hilarious because instead of criticizing the game for actuall gameplay, at launch it was lambasted for “pronouns”. Then normal people got to playing it and actually explained the issues.
Any assassin’s creed from the last 10 years, probs gonna get hate for that but they are just so average to me.
Also most Ubisoft games in the last 10 years overall
I got the viking one for free. Didn’t make it much farther than the initial area, which is hours long.
I’d say they are worse than mediocre.
Kingdoms of Amalur: Reckoning
Had all the individual makings of an exceptional game (with input from Todd Macfarlane, R A Salvatore and Grant Kirkhope), and while it was definitely enjoyable enough - it lacked any wow-factor whatsoever, winding up an otherwise forgettable 7/10.
7/10 to me is a good game. I hate how people rate games. I’ve always hated it. A 6/10 game is enjoyable. A 5/10 game is absolutely mid. A 4/10 game is okay. 3/10 has huge flaws but is worth playing if you’re into that.
Subnautica is an 8/10 game for me. I thought it was amazing. I loved it. Below Zero was a 6/10 game. I thought it was good. I enjoyed it, and I would not call it “absolute mid.”
In a world where games are scored across a full spectrum 0-or-1 to 10, then yes - anything 4-6 would be considered middle of the road.
However, due to a number of factors - that’s unfortunately not the reality we find ourselves in.
Firstly, “mid” is hard to define as it can mean anything from ‘mediocre’ to ‘fine, but forgettable’.
Secondly, ratings/scores tend to skew upward as people tend to reserve 1s for outright scams, broken games and review bombs. With 2 & 3 often used for ‘asset flips’ and similar non-games - so we end up grading on a curve from 4-10.
This also works well for mainstream outlets as it keeps advertisers happy, due to arbitrarily inflated scores.
Lastly, in a world of cumulative media (new releases don’t cause older ones to stop existing) - even ostensibly good games will fall by the wayside as players have access to 10/10 titles from previous years.
So all things considered, a 7/10 is well and truly “mid” in this topsy-turvey IGN-eque world
At the time of its release, it’s wow factor for me was simply some fucking color, compared to PS3 Skyrim which had released mere months earlier.
I love both games, but there’s something about Amalur that I think I love more that I can only think of as it being just medium, average, mediocre but not bad. It’s just something kinda fun. Comfortable.
Oh no doubt, my (vague) memories of it are definitely in vivid bright colours.
I originally got it as I was looking for a single player World of Warcraft-like experience, and I did play through a significant portion of the main story - but eventually went back to WoW as it didn’t quite scratch that itch enough.
I probably should revisit it sometime in the near future - hopefully on the Steam Deck (haven’t checked compatibility).
The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.
Sort of. Their funding was also tied up in the state of Rhode Island. Reckoning was purchased by 38 Studios, who were making a Kingdoms of Amalur MMORPG, and then the game was made to be in the same universe. The MMO burned through cash and never released, and the sunken studio brought Reckoning’s developer down with it.
Yes, it was developed by Curt Shilling’s 38 Studios - but it was actually largely financed by the state of Rhode Island, and the studio ended up defaulting on payments!
Honestly, the story of the game’s development was more interesting than the story within the game itself!