• sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      23
      ·
      2 years ago

      Yup. I didn’t use Steam until they came to Linux, and I don’t have any loyalty to them. I’ll buy from any platform that supports my OS of choice.

      If I used Windows, I would probably use GOG because I value DRM-free games. But I desire convenience more, and GOG isn’t as convenient as Steam on Linux, so I don’t. It’s pretty simple.

      • Nibodhika@lemmy.world
        link
        fedilink
        English
        arrow-up
        28
        ·
        2 years ago

        Even if GoG’s launcher was on Linux (which BTW last I checked was THE most requested feature) I would still buy on Steam because it’s not only that Valve is releasing for Linux, they’re also investing money to finance Proton development, so they’re actively spending money to make Linux gaming experience better for everyone, which is why they’ll get my money over any other company, especially one that doesn’t even support the OS at all.

  • WMTYRO@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    1
    ·
    2 years ago

    Not sure anyone in this thread knows what the word “monopoly” means. Steam has competition, it all just comparatively sucks.

  • MxM111@kbin.social
    link
    fedilink
    arrow-up
    22
    arrow-down
    2
    ·
    2 years ago

    My biggest problem with Epic store is their push for exclusives. I understand exclusives on platforms (PS vs XBox) - those are physically different hardware and are closed platforms. But we are talking about PC games, it is the same platform. I want to chose the best product (best delivery system - STEAM or Epic Store, or whatever), and not being forced by the power of monopoly to use a particular launcher.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      ·
      2 years ago

      It would be extra cool to separate licenses from delivery. So I could buy a license from Rockstar directly or through my service if choice, and then play it on another delivery service if I wanted. That way, if Steam or EGS goes under, I can move my games elsewhere, just like I can today with stocks at a brokerage. In other words, I’d have a Rockstar key, not a Steam key.

      I imagine store fronts would then charge some fee for access to their network to download games or whatever, and that would trigger price competition on the delivery end. I imagine stores would end up with a “free service if you spend $X/year” or whatever.

      I can do that occasionally, but it’s far from the norm. For example, I bought Factorio directly from the devs, and they provided me a free Steam key as well. So I could download it from them directly or through Steam, at my option. I want more of that.

      • Nibodhika@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 years ago

        I bought Factorio directly from the devs, and they provided me a free Steam key as well. So I could download it from them directly or through Steam, at my option. I want more of that.

        Just an FYI, Steam allows all Devs to do that as long as their pricing is on-par with steam, AFAIK Steam is the only store to do this, which is yet another reason I keep buying from them.

        • sugar_in_your_tea@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          2 years ago

          True.

          My point was that I didn’t get a Steam key right away and just played with the download they provided from their website. I’ve done the same with GOG games, and it works fine. The main problem is with library management, but that wasn’t an issue when my selection was limited. Now I have >500 games on Steam, so remembering what games I even have is an issue that Steam solves. Also, finding new games was an issue because I had to go to individual sites, and Steam solved that with their store (could filter by only Linux games).

          Ideally, we could go back to buying games directly from devs and only using a client to make managing that easier. That way you’d stay with a service because it’s better, not because that’s where all your games are. Currently, I’m with Steam for both reasons, but maybe Steam will make poor choices in the future and I’ll only stay because I feel stuck with my library.

    • skozzii@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 years ago

      I would happily use epic if it wasn’t for the exclusive garbage they pull. They are a garbage platform.

    • Kecessa@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      4
      ·
      2 years ago

      I don’t see the problem with exclusives considering it’s a guarantee for the devs that they’ll have an income instead of playing the popularity with influencers lottery by releasing on all platforms.

      After that I’ve got a link on my desktop so I don’t give a crap what launcher is running in the background.

      • MxM111@kbin.social
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        2 years ago

        OK, your choice is different than mine. You see how good to have a choice?

        • Kecessa@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          3
          ·
          2 years ago

          I’m just pointing out that being mad about exclusivity when it can actually be what keeps devs afloat is a pretty bad argument.

          Do you have a job or do you beg for money and spend it on lottery tickets?

          • 520@kbin.social
            link
            fedilink
            arrow-up
            2
            ·
            2 years ago

            I do get your point, I’d rather have an exclusive game than no game at all, but that isn’t what’s happening with Epic exclusives a lot of the time. Most of the time they just buy exclusive rights to games that were going to come to PC anyway, sometimes right before release date.

            • Kecessa@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              2 years ago

              It’s still the devs that agree to it in exchange for guaranteed income instead of releasing at large and hoping for success, Epic is just playing the game… Heck, in my mind it’s the devs that should take the flak in this situation!

              They’ve also confirmed they wouldn’t do it for games where the devs promised to release on other launchers after the backlash with one of the games they bought exclusivity rights to.

          • MxM111@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            2 years ago

            I do not understand this point. If market can not support the game, then there should be no such game. There are many publishers and venture capitalists that invest into game making and only like one of them (Epic) requires exclusivity on PC space.

            • Kecessa@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              edit-2
              2 years ago

              That would work if all quality games were successful (it isn’t the case at all) and if devs didn’t need to eat or pay rent (it isn’t the case either).

              Exclusives aren’t exclusive (lulz) to Epic either, you see them on other launchers even for very successful games (you can only get Minecraft from Microsoft for example and it’s not a game that was originally developed by them). Sure some people invest in developers in exchange for a share of the profit made, these people are in the investment business, not in the publishing business.

              It’s funny how people agree to give their employer exclusive use of whatever they produce for them in exchange for money, but if a developer does the equivalent then the same people are angry at the “employer”…

              I say good for the devs if it guarantees that their studio will stay open and they’re able to produce more games instead of spending years on a project only for it to lead them to bankruptcy when it releases to little interest from the public.

              • MxM111@kbin.social
                link
                fedilink
                arrow-up
                1
                arrow-down
                1
                ·
                2 years ago

                All other “exclusives” are simply companies selling games by themselves. Your example of Mojang (creator of Minecraft) only confirms that since Microsoft purchased Mojang. There is no exclusivity of Microsoft with … Microsoft.

                Again, I do not understand your argument about devs paying rent, etc. Majority of games are not exclusives on Epic (or any other store, except if they sell it themselves). Thus, there must be a way to do so without being exclusives. And if you are talking about support in terms of investments and advancements - publishers do that. They did it forever for PC games, nothing was broken to fix it by exclusivity.

                • Kecessa@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  1
                  ·
                  edit-2
                  2 years ago

                  publishers do that

                  Yes, and the game’s publisher has an exclusivity deal in place and the devs can’t turn around and decide to give their game to another publisher.

                  Exclusivity deals has been part of art history (and employment in general) forever. There’s nothing new about what Epic is doing. You see it for music composers, visual artists, poets, even writers! But somehow PC game devs are in a different category and are supposed to just hope for the best and release on platforms that doesn’t give them a guaranteed compensation for their work… Well I say good for them if both systems exist now!

                  nothing was broken to fix it by exclusivity

                  If it was the case, devs wouldn’t sign those deals. They’re not new and there’s nothing to be happy about that the biggest distributor on the market doesn’t have to give any income guarantees to the people that put in the hours to create the product that they sell.

                  How hard is it to understand that it’s guaranteed income and that is important to some people? There’s a whole lot of things that the majority of people do that a minority isn’t comfortable with, that argument is extremely weak.

                  Go check /r/gamedev and you’ll find tons of discussions of people that thought they were releasing something that would financially compensate for all the time they spent on it and for having to leave their job to work full time on their project only to see it fail miserably because no one paid attention to it no matter the quality while they saw another product of similar quality get picked up by a steamer and it just exploded in popularity.

                  You never answered the question, do you have a job or expect to make it by winning the lottery?

      • kick_out_the_jams@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        2 years ago

        Steam controller support is so far ahead of everybody else I find myself launching other games/launchers through Steam just to get it.

        Tried to get my controller to register in Jedi Fallen Order and the solution was not to add the game but the EA launcher itself as non-steam game.

  • doggle@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    4
    ·
    2 years ago

    On the one hand valve having a monopoly is bad for the industry and it’s consumers.

    On the other hand nobody seems to be trying to provide a truly competitive service without also being far more anti-consumer than valve from the get go.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      2 years ago

      Yup, I’m with Steam because it’s better, not because I like Valve or something. If someone else provides a better service for my use case (Linux with a mix of PC and handheld PC), I’ll use them.

      I avoid Epic on the principle of hating exclusives (I give Valve a pass on their games because they don’t make many), I avoid UPlay and EA because I hate their stupid DRM, and I don’t use GOG because they don’t have an official Linux client and they don’t support third party clients. Any of those could win by business if they catered to what I care about, for example:

      • make a Linux client
      • make their games offline capable
      • offer a good selection of games

      That’s it. They don’t even need to beat Steam in terms of investing in Linux, I just want to be a first class citizen on their platform.

      • MudMan@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        2 years ago

        I still have a couple in operation, but mostly it’s for ingest. These days all my backups go into a NAS, including my GOG installers. Honestly, given the increasing waves of (sigh) enshittification it’s becoming more and more justifiable to keep your own home network services, storage included.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        2 years ago

        You’ll probably be better off paying for a backup service. Backblaze sells 1TB for $6/month, plus $0.01/GB for downloads. DVDs can be lost, get scratched, or simply snapped, whereas cloud storage is usually redundant so it’s unlikely to fail.

        I personally have a NAS at home for various media with 8TB capacity, but that’s mostly because I want to stream from it. If I just needed data storage like games, I’d use a cloud host.

        • MudMan@kbin.social
          link
          fedilink
          arrow-up
          2
          arrow-down
          1
          ·
          2 years ago

          A home NAS should also have redundancy. At the price you’re quoting Backblaze would become more expensive than my current NAS setup in about what? 8 months?

          Cloud storage is not worth the money.

          • taladar@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            2 years ago

            Your home NAS being at your home means you don’t have redundancy for many things that can happen to your home PC (electric issues, fire or water damage, theft,…).

            • sugar_in_your_tea@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              2
              ·
              edit-2
              2 years ago

              Yup, at minimum you’d need another NAS off site (say, at a friend’s house) so you always have a copy. I have my NAS in a mirror to ensure I can recover if a drive fails, so that would mean 4x the cost of whatever storage size you need if you want to ensure your data stays safe.

              Just some quick math, a WD Red Plus 10TB drive costs $190. So that’s $19/TB, and they have a 3-year warranty (used to be 5), so let’s assume they last 3-5 years. I need four drives minimum (two sets of mirrors), though if I have a lot of data and drives, that’ll go down (e.g. if I can use RAID 5 or RAID 6, I need less parity):

              19 * 4 / 3 = $25/year
              19 * 4 / 5 = $15/year
              

              So $15-25/year, or $1.5-2/month, which comes with a few caveats:

              • can’t easily expand storage (e.g. can’t just add 1TB), so need to overbuy; I have 8TB storage, but use less than half of that, so probably double the above cost
              • ignores PC costs, which can be hundreds every few years ($5-10/month) to replace aging components (esp PSU and RAM),; ideally get ECC RAM to reduce risk of bit rot
              • ignores electricity - assuming 100W, running 24/7, and $0.12/KWh, that’s ~$9/month

              There is a crossover point at which self-hosting is cheaper, but if you only need 1-4TB of storage, something like Backblaze is probably cheaper. But as you get bigger, the NAS looks more attractive.

            • MudMan@kbin.social
              link
              fedilink
              arrow-up
              1
              ·
              2 years ago

              Alright, so you’re telling me I should invest year 2 of a Backblaze sub in having a second NAS set up off-site?

              That still pays off pretty quickly.

              Alright, look, in all honesty, what you want is to mix and match. I’m not gonna sit here and break down my entire data storage strategy, but you do want multiple solutions in parallel. The point of NAS is that you get mass storage you fully control, so it’s most cost effective for things that are huge and that you want on hand. Like, say, backing up your physical media or your digital purchases. That’s pretty close to good enough, since you probably retain access to your disks or your subscriptions and the NAS acts as a backup anyway.

              Sure, despite my UPS protection and data redundancies my NAS could be nuked froom orbit and all of the stuff in it could die. And Google Drive could at some point decide to just poof six months of user data into the ether. What you really want is two separate backup solutions. Just don’t go nuts and acknowledge that your source media is also a copy of your media. This is an expensive rabbit hole. I still wouldn’t pay thousands of dollars a year for somebody else to run my mass storage. It’s more cost effective to keep the huge stuff in a NAS and perhaps a backup in a DAS box somewhere. Unless you’re curating a museum or doing life and death research that’s probably more than enough security for your media files.

        • wildginger@lemmy.myserv.one
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          2 years ago

          Digital degrades faster than physical, and if youre trying to preserve things you do not want to be leaving it in a digital rental storage.

          Especially files that you license, not technically actually own, like almost all digital games.

          • sugar_in_your_tea@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            2 years ago

            Citation needed.

            Degradation can be handled by using filesystems (ZFS, BTRFS) and hardware (ECC RAM) to catch and fix degradation. Any cloud storage system worth paying for will do that for you. I trust something like Backblaze far more than DVD for data storage.

            • wildginger@lemmy.myserv.one
              link
              fedilink
              English
              arrow-up
              1
              ·
              2 years ago

              Digital media has a shelf life of 5 years before damage, even sooner if the hard drive sits unrun. CDs have 50, and thats just the rewritables.

              If you are trusting a for-profit company to maintain your preservation attempts, youre as dumb as those poor bastards stuck with discontinued and unsupported eye and ear implants who suddenly lost vision and hearing when the company stopped maintaining the software.

              Especially if you are trying to preserve any data you legally do not own. They arent your friend, youre barely their customer, and they will dump you and your data the second it might make them more money or cause them less legal trouble.

              • sugar_in_your_tea@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                1
                ·
                edit-2
                2 years ago

                Digital media has a shelf life of 5 years before damage

                Again, citation needed.

                This really depends on how the data is stored. If it’s on a crappy USB drive, 5 years is generous. If it’s on a ZFS or BTRFS drive in RAID with ECC RAM and hardware is replaced as it fails, it’ll last potentially indefinitely.

                And 50 years is really generous. I’ve lost, broken, or damaged most of the game disks I’ve ever owned, and I’m far younger than 50yo. Yeah, if you don’t touch it and leave it in a box for 50 years, it’ll probably survive (assuming you don’t have a fire or something), but I’m guessing that’s not going to be the case.

                data you do not legally own

                If it’s pirated, you can probably just re-pirate it in 50 years. If you just lost the license due to a company going under, you’re unlikely to be sued.

                Regardless, it’s easy to encrypt your data so scans don’t pick it up. Just store the keys (and instructions so you remember) in a few other places. Many services offer a free bottom tier, and keys are unlikely to be more than a few kilobytes.

                • wildginger@lemmy.myserv.one
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  2 years ago

                  I know you can google “X media option degredation.” You do not need me to link you to a search engine. If youre advocating methods of preservation, you should already know this information.

                  But if you think paying a company for cloud storage is “potentially indefinite,” I dont think you should be giving preservation advice.

                  Especially with a sentence like “you can probably just re-pirate it in 50 years.” Thats so completely nonsensical.

  • Zellith@kbin.social
    link
    fedilink
    arrow-up
    10
    ·
    2 years ago

    Steam feels like a library with a store attached. Epic feels like a store with a library attached. If they changed the way they presented the epic app then I’d be more inclined to use their services.

  • WindowsEnjoyer@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    2 years ago

    If Steam could just ban 3rd party launchers in Steam - that would be great.

    Need to login to rockstar/uplay/gog/EA account? Do it in-game…

  • tacosanonymous@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 years ago

    I bought an Index bc I thought it was truly promising. It certainly delivered with games like Alex and Boneworks. I’m sad that there is so much proprietary bs and I don’t get some really good titles.

  • /home/pineapplelover@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    2 years ago

    Valve’s VR efforts have cooled—the all-in-one Meta Quest 3 is the headset to get right now

    Fuck Meta, Valve Index is still better

  • smigao@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    2 years ago

    Been collecting games since 2007 - I love my untouched library.

    Amass ! AMASS !!

  • Night Monkey@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    4
    ·
    edit-2
    2 years ago

    What is it about people here thet worship this company. I can remember several years ago people screaming about how much they hate them.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 years ago

      I use Linux, they’re pretty much the only ones that support Linux, so they get my support. It’s pretty simple.

      I used Linux before Steam on Linux was a thing, so I went from pretty much no games available to lots of selection to almost partity with Windows, all because of Steam.

      I’m not sure about others, but that’s my reasoning.

  • The Great King Virtue Is Dead!@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    18
    ·
    edit-2
    2 years ago

    meanwhile ive finally stopped using steam! very happy and proud to say i only purchase on itch and GOG now! (as well as a few indie stores) hope i can get a few friends to join me.

    edit: i do not think less of people for using steam! i just like the idea of having friends who share my personal philosophies. im aware that im abnormal, lol.

      • The Great King Virtue Is Dead!@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 years ago

        Philosophically, obviously I’m against DRM blah blah and no matter how easy it is to crack I just don’t really like the idea of spending money on a license to play something instead of the something itself. I also don’t really like contributing to the online services monopoly steam seems to be maintaining. There’s a myriad smaller stuff that drives me away from steam that I don’t really feel like explaining, but those two are the main philosophical reasons.

        Practically, for reasons I obviously won’t disclose, my account is at risk of spontaneous termination if they wanted to, so its not really worth investing more money into my walking time bomb of an account.

        I get why steam makes sense for most people and I don’t have any intention to shame people for… well, being normal where I’m not. I just like having friends who share my personal preferences!

          • iAmTheTot@kbin.social
            link
            fedilink
            arrow-up
            4
            arrow-down
            3
            ·
            2 years ago

            You gain access to the installer files. This means that, if you wanted, you could back up them up on as many hard drives as you want and have them for the rest of the your life. Steam, on the other hands, you are purchasing a license to play the game.

            • PlzGivHugs@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              13
              arrow-down
              1
              ·
              edit-2
              2 years ago

              This depends on the game. The DRM is opt-in. A lot of the games that are available on GOG are also DRM free on Steam. For other games, they may have DRM, but its usually because the publisher isn’t willing to sell without, meaning its not on GOG anyway.

              • firecat@kbin.social
                link
                fedilink
                arrow-up
                1
                arrow-down
                6
                ·
                2 years ago

                Ubisoft has proven itself to remove games from the market and become unplayable. You also legally agree in the Steam User Agreement that all games in Steam don’t belong to you. This isn’t a legal copyrighted material but the concept of ownership of the game at all in Steam is legally prohibited to own.

                • 520@kbin.social
                  link
                  fedilink
                  arrow-up
                  9
                  ·
                  edit-2
                  2 years ago

                  That sounds like a reason to stop buying Ubisoft games, not switch from Steam.

                  You also legally agree in the Steam User Agreement that all games in Steam don’t belong to you.

                  Pretty sure that’s in almost every game EULA ever. May be a 1-up for Itch but I’m pretty sure almost all games on GOG have similar terms.

            • IWantToFuckSpez@kbin.social
              link
              fedilink
              arrow-up
              4
              arrow-down
              1
              ·
              edit-2
              2 years ago

              That’s every license of every commercial game no matter how it’s sold, unless it’s open source. So technically even with GoG you only get the license to play. You can only use the installer to install and play the game. You can’t resell it or decompile it for commercial use since you don’t own the binary code.

              • sugar_in_your_tea@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                3
                arrow-down
                1
                ·
                2 years ago

                Yup, but there’s no DRM to lock you out a few years down the road when the DRM servers go down, and you don’t need to login to their service to play your games.

                Yes, the license has restrictions and Steam has been a good actor so far, but you don’t have to look far to see how they could flip (see Sony revoking Discover video purchases, which they have since postponed). GOG wouldn’t be able to do that since they have no mechanism to remove things you have already downloaded, they can merely revoke future access to it.

                • wrath_of_grunge@kbin.social
                  link
                  fedilink
                  arrow-up
                  3
                  arrow-down
                  1
                  ·
                  2 years ago

                  Same for much on Steam. They wouldn’t be able to go erase stuff off your hard drives.

                  Many of the older games on Steam don’t have any DRM. Typically if they’re on GOG, they come the same way on Steam.

                  That said, I like GOG. It’s one of the few services I buy games on. But this argument that Steam games are locked down by DRM is is silly. Most games that are released on both platforms are identical.

            • 520@kbin.social
              link
              fedilink
              arrow-up
              2
              arrow-down
              1
              ·
              edit-2
              2 years ago

              You can do the same with the Steam installation files for games that do not have DRM - those that do wouldn’t appear in Itch or GOG in the first place.

              • nakal@kbin.social
                link
                fedilink
                arrow-up
                1
                ·
                edit-2
                2 years ago

                You don’t own games generally. It’s always a license for software use. You may own the game, if you buy the company and the license is fully under its control.

                Software is not a product. And there is no guarantee you will be able to run it forever, even if you made a copy of your entire setup. It’s especially the case with Windows, because it’s bound to a specific hardware that will break one day. Microsoft also cares less and less about gamers (see what they do with their operating system for consumers) and they have a way out with XBox. My bet is that Windows is not making money for Microsoft anymore and it will degrade more and more. Gabe knows it and has a strategy against it. If you’re a gamer and want have games on PC, use Linux and support the good cause.

    • woelkchen@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      2 years ago

      hope i can get a few friends to join me.

      Maybe if CD Project put their big Witcher and Cyberpunk money into Wine, SDL, DXVK, Linux HDR support, etc. instead of licensing Unreal Engine from Epic for upcoming games…

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 years ago

        Yup. If they just port GOG Galaxy to Linux and provide a decent way to manage Proton/WINE versions, they’d get way more of my money. As it stands, I’ve only gotten their games through bundles, so they’ve made something like $20 from me, whereas Steam gets hundreds every year.

        • woelkchen@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          2 years ago

          they’d get way more of my money.

          Which they’d better invest into improving the Linux technology stack, just like Valve does.

          • sugar_in_your_tea@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 years ago

            That’s not a requirement, my only requirement is that playing their games on Linux is a good experience.

            I’d probably keep buying many games through Steam because:

            • GOG doesn’t have everything I want to play
            • GOG probably wouldn’t work as nicely on my Steam Deck

            But if GOG worked well on my desktop, I’d prefer buying games from them when they have it and the experience is smooth.

  • Mandy@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    8
    ·
    2 years ago

    It feels really weird how so many people here seem to just…be okay with steam being to gaming what chrome is to browsers? Its for all intends and purposes a monopoly and just because they barely support linux its all happy sunshine and roses?

    People should have a sledgehammer pointed at them at all times just in case, cause yall know, no matter how good the intention may or may not be for whoever gaben selects as the next big boss (not like hes that all good saviors either), once gaben is out, hes out and things will get worse sooner or later.

    • ashok36@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      1
      ·
      2 years ago

      I don’t like that steam is a de facto monopoly but it’s up to their competitors to make a better product. Steam has features that benefit users, like steam input and remote play together, that other launchers are light years away from. Steam also doesn’t require drm, it’s just offered to devs to use at their discretion. Lastly, steam let’s developers generate as many keys as they want and sell them off platform. The only requirement is that pricing has to have parity.

      For a monopoly, they are shockingly consumer friendly.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        edit-2
        2 years ago

        Exactly. And Steam invests in Linux as a first class platform. I have used Linux since well before Steam had a client, and they won me over by actually porting their client, and they continue to earn it by making more and more games available to me.

        No other platform seems to care, so I don’t care about them. I’m pretty easy to please, just make your platform available, and integrate some way (that already exists) for me to try to play Windows games through the client. That’s it, and I’m not firm on the Windows games thing (e.g. I’d buy Linux games from GOG if they just port their client or officially mention support for Heroic, that’s it).

      • paholg@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 years ago

        I agree. I would love to have an alternative, but there just isn’t one, and I don’t think it’s Valve’s fault.

        Valve also hasn’t really done what other monopolistic companies have done, which is use their advantages to expand into other areas and crush the smaller players there.