Incidentally, as a geometry-fucker, I think it’s pretty impressive how glitchless it has been for me so far. I can’t think of a single instance in the unhealthy time that I’ve already spent on it that it did something that looked like any kind of meaningful glitch (though I’m sure others will find some).
Good thing too, because the way beads are handled is soul-crushing enough with the intended design. Things getting fucked up by a programming error would just be awful.
Incidentally, as a geometry-fucker, I think it’s pretty impressive how glitchless it has been for me so far. I can’t think of a single instance in the unhealthy time that I’ve already spent on it that it did something that looked like any kind of meaningful glitch (though I’m sure others will find some).
Good thing too, because the way beads are handled is soul-crushing enough with the intended design. Things getting fucked up by a programming error would just be awful.