• VeganTendies [he/him]@hexbear.net
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    3 years ago

    CHUDs see IRL as a video game, if it wasn’t obvious before, it sure as hell is now.

    • they are the main character and the rest of us are NPCs who either should be killed for their amusement, or constantly be repeating “hooray for you Mr. special man!” ad nauseum. (Seriously, I cannot stress enough how deeply the “I’m speshul” brainworms have poisoned them).

    • Most bigotry is nihilistic in nature, environmental destruction too. At the end of the day, they do all this horrible stuff because they think it’s funny. Ergo, they are griefing. Anyone who opposes them is just humorless.

    • Anything short of ancapistan is just “the noobs” holding them back from their true greatness. Affordable housing? lol, look at the noob trying to lower the difficulty! Just git gud, never mind that you are being sabotaged from getting gud as this artificial difficulty was implemented rather recently…ironically so boomer CHUDs can live off of stolen valor by pretending they had to overcome this difficulty too.

    • Actually, for those who are not ancaps. They will pretty much admit they WANT an ez mode…for their race and gender only. They deserve life on easy mode because they are too good to actually do things fair. They may be the main character, but damn do they love evil playthroughs.

    • There is no nuance, all problems are solved by who can kick who’s ass, and that’s where all value is placed too.

    • Also, Atlus is very based and spoofed CHUDS (particularly online millennial/zoomer CHUDS) with Mitsuo Kubo. If you don’t mind spoilers, look up his page on the Persona wiki or TV tropes and you will instantly recognize what I mean by him acting like he’s straight from 4chan. I know we removed the le-pol-face meme because it was someone’s actual face, but Kubo should be the new le-pol-face

    • amber2 [she/her,they/them]@hexbear.net
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      3 years ago

      Im reminded of the folding ideas video about how video games mirror colonialist views

      long quote I stole from the video's source

      As Henry Jenkins has pointed out, part of the appeal of video games is their status as new frontiers. In an era when physical space has been thoroughly explored, virtual spaces harken back to the romance of the colonial frontier—as new regions to discover and conquer. 7 Such conquest is not just psycho-symbolic, but also sensitive to the legacies of colonialism and underdevelopment. Since most mainstream video games are produced and disseminated in the “developed” world, they are spaces in which primarily ex-colonial nations can continue to “conquer” the “other,” even in postcolonial periods.8 Such colonial narratives often promote a still widely prevalent Western brand of historical consciousness which depicts the history of colonialism as one of “white man’s burden”—as a benevolent process of taming the wild frontier through sword and scripture or, more recently, drones and democracy. For example, in many popular action-adventure or FPS games, the European or American white male avatar is thrust into a realm of chaos and disorder, and tasked with bringing civilization to the land—either through ridding the “noble savage” of evil and depravity, or through intervening in conflict on foreign soil.9

      In sandbox-building games such as Minecraft, the player arrives, like Robinson Crusoe, into a terra nullius and encourages him to “improve” this land—by clearing jungles, draining marshes, building infrastructure and mining minerals. Its inhabitants—hostile monsters or local villagers—appear simply as obstacles in the path of development, or as resources to exploit. In the map-based interfaces of strategy games, entire regions are transformed into dehumanized tracts of land and resources, ripe for exploitation.10 Cartography, in the history of European colonialism, has been argued as a means by which to render land “legible”—that is, to point out its essential resources, enable their exploitation and minimize any competition to this supply of resources, such as the local population

      .

      Adding actual 3rd world inhabitants as underlings in your game is the next step of the colonialist fantasy that many games offer, and this wouldn’t even be the first game to do it, the economies of MMORPGs like RuneScape and World of Warcraft are supported by “gold farmers” who live in places like Venezuela or China, who do mind-numbing grinds to sell resources to western players with real life money to spend. It’s fucked up