Not really. Up through 4.8, the .NET Framework was built exclusively for Windows. Unity actually runs on Mono (I’m pretty sure it’s Mono, but it’s definitely not .NET), which is an entirely different runtime.
Roundabout .NET Framework 4.7, Microsoft started an effort to re-build .NET from scratch, to be open-source and cross-platform, and called it .NET Core. That made it to 3.0, and then got re-branded to .NET 5, when they decided they wanted to sunset the Windows-specific implementation at 4.8. Now, we’re up to .NET 10.
Not really. Up through 4.8, the .NET Framework was built exclusively for Windows. Unity actually runs on Mono (I’m pretty sure it’s Mono, but it’s definitely not .NET), which is an entirely different runtime.
Roundabout .NET Framework 4.7, Microsoft started an effort to re-build .NET from scratch, to be open-source and cross-platform, and called it .NET Core. That made it to 3.0, and then got re-branded to .NET 5, when they decided they wanted to sunset the Windows-specific implementation at 4.8. Now, we’re up to .NET 10.
Unity uses their own fork of Mono that they maintain.