I feel like I’m reasonably good at picking at a game on the gameplay level, as per what works and does not and why and surface videogame essayist stuff like ludonarrative dissonance (or the rare examples of ludonarrative harmony).

I may offer you my finest insight into video games such as “Lara Croft has some sort of father complex going on” and “Shadow of Chernobyl is unintentionally about life in the collapse of the soviet union” which even by my own admission feels shallow and trite. You watch someone like Jacob Geller or Noah Caldwell-Gervais and they have fascinating things to say even on games you wouldn’t expect it, like NCG on Quake.

How do I become that knowledgeable? Interesting? Analytical? about video games?

  • 7bicycles [he/him]@hexbear.netOP
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    2 months ago

    See I read this and I think “Tomb Raider has a lot of unadressed colonialism that only gets worse as Lara turns from antihero into relatable hero” but again, this feels obvious and doesn’t really say anything interesting.