Yuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 5 months agoYoung gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTautomaton-media.comexternal-linkmessage-square41linkfedilinkarrow-up170arrow-down10cross-posted to: games@lemmy.world
arrow-up170arrow-down1external-linkYoung gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTautomaton-media.comYuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 5 months agomessage-square41linkfedilinkcross-posted to: games@lemmy.world
minus-squareBelly_Beanis [he/him]@hexbear.netlinkfedilinkEnglisharrow-up11·5 months agoThere’s so much more your brain fills in when playing the older DQ titles. There’s maybe 100 lines of dialog in the first Monsters game, but holy shit did my imagination run wild.
There’s so much more your brain fills in when playing the older DQ titles. There’s maybe 100 lines of dialog in the first Monsters game, but holy shit did my imagination run wild.