Yuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 4 months agoYoung gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTautomaton-media.comexternal-linkmessage-square41linkfedilinkarrow-up169arrow-down10cross-posted to: games@lemmy.world
arrow-up169arrow-down1external-linkYoung gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTautomaton-media.comYuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 4 months agomessage-square41linkfedilinkcross-posted to: games@lemmy.world
minus-squareCrawlMarks [he/him]@hexbear.netlinkfedilinkEnglisharrow-up4·4 months agoAnimal crossing/star fox system is the way to go. The character gets a handful of chirps and one or two unique ones to really sell a big scene.
minus-squareWokePalpatine [he/him]@hexbear.netlinkfedilinkEnglisharrow-up4·4 months agoPre-BOTW Zelda has my favourite implementation. You get a few soundbites that give a good impression what their voice would sound like and little more.
Animal crossing/star fox system is the way to go. The character gets a handful of chirps and one or two unique ones to really sell a big scene.
Pre-BOTW Zelda has my favourite implementation. You get a few soundbites that give a good impression what their voice would sound like and little more.