Yuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 4 months agoYoung gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTautomaton-media.comexternal-linkmessage-square41linkfedilinkarrow-up169arrow-down10cross-posted to: games@lemmy.world
arrow-up169arrow-down1external-linkYoung gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTautomaton-media.comYuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 4 months agomessage-square41linkfedilinkcross-posted to: games@lemmy.world
minus-squareBishop_Owl [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up7·4 months agoAlmost every game that I consider incredibly memorable has low fidelity graphics by today’s standards. Too much money goes into shit that you look at once when you boot up the game, and then it fades into the background when you’re actually playing.
Almost every game that I consider incredibly memorable has low fidelity graphics by today’s standards. Too much money goes into shit that you look at once when you boot up the game, and then it fades into the background when you’re actually playing.