32 GB is a joke. With 32 GB, I had to close a few programs and my browser to reliably run Rocket League on Linux without the whole system grinding to a halt.
Managed to snag a whole new beast system with 64 GB before the prices shot up. Lucky me.
? there’s no reason for any game to need more than 32 gb, that’s just shitty coding. Rocket league in particular, considering it needs to render what, six cars and a ball?
This is a meme reply isn’t it? I would have liked to see screenshots what exactly needed so much RAM usage. Sounds like some sort of memory leak or other issues. I can assure you, that is not normal. In normal usage, I don’t know how to even fill 32gb, even if two games would run simultaneously.
With 16 GB on my old work laptop, I am running Helix editor with a couple of LSPs, no AI whatsoever, and like a few tabs open with documentation and our somewhat memory unoptimized page. I sometimes have to close the tab so as not to crash the system. Memory is really abused these days.
Slack, VS Code, Firefox, Steam, Rocket League, combined with no swap file, and Linux just handing out memory allocations like they’re bank loans meant to be paid back eventually and with interest, you get a system that just halts when the memory is finished.
I can see it. From my experience I tend to use way less resources than the usual person and 16 is feeling tight for me and it would be a bear to deal with 8 now. I would like to go to 32 but the recent tech inflation make that impossible. If im like this I think many folk are one step higher.
32 GB is a joke. With 32 GB, I had to close a few programs and my browser to reliably run Rocket League on Linux without the whole system grinding to a halt.
Managed to snag a whole new beast system with 64 GB before the prices shot up. Lucky me.
? there’s no reason for any game to need more than 32 gb, that’s just shitty coding. Rocket league in particular, considering it needs to render what, six cars and a ball?
Rendering the arena might also be helpful.
that doesn’t even move! Meanwhile on Linux I can play cyberpunk 2077 with 32 GB
It’s polygons nonetheless. But yes, it requires fewer transformations.
I’m not saying the game needs 32 GB, am I.
I’m saying I had to close all those other memory hoggers in order to keep playing. With 64 GB, I don’t.
This is a meme reply isn’t it? I would have liked to see screenshots what exactly needed so much RAM usage. Sounds like some sort of memory leak or other issues. I can assure you, that is not normal. In normal usage, I don’t know how to even fill 32gb, even if two games would run simultaneously.
With 16 GB on my old work laptop, I am running Helix editor with a couple of LSPs, no AI whatsoever, and like a few tabs open with documentation and our somewhat memory unoptimized page. I sometimes have to close the tab so as not to crash the system. Memory is really abused these days.
Slack, VS Code, Firefox, Steam, Rocket League, combined with no swap file, and Linux just handing out memory allocations like they’re bank loans meant to be paid back eventually and with interest, you get a system that just halts when the memory is finished.
I can see it. From my experience I tend to use way less resources than the usual person and 16 is feeling tight for me and it would be a bear to deal with 8 now. I would like to go to 32 but the recent tech inflation make that impossible. If im like this I think many folk are one step higher.
I can use 12 gigs of ram just on vintage story alone.
Hosting DND night with fantasy ground it can up to like 10-12 gigs easily.
Slap another 2-3 gigs on top for the is and stuff. It becomes trivial to fill up 16 per game.
If we wanna aim for 32 gigs like crack out arma mods. Lol