• GalaxyBrain [they/them]@hexbear.net
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      1 个月前

      It’s pretty amazing how much TOTK ruined people’s enthusiasm for open world Zelda. People loved BOTW and seemed to just want a handful of old Zelda stuff back, like good dungeons. After totk the prevailing opinion seems to be that they should just go back to the Lttp formula

      • Carl [he/him]@hexbear.net
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        1 个月前

        I guess Nintendo was really hoping that the custom vehicle stuff would be enough of an innovation to stand on its own, but that’s just such a different type of game from Zelda that most people ended up ignoring it and experiencing TOTK as a full price expansion pack. I think open world + classic gadget style puzzle dungeons would be chefs-kiss - that’s kinda what my personal goated Zelda A Link Between Worlds does and it’s great in that game.

        • GalaxyBrain [they/them]@hexbear.net
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          1 个月前

          The building mechanic seems like something they came up part way through development and got so excited about it they forgot to make the rest of the game. They should have used the building mechanics for a new Pilotwings game or something that would be based around it.

    • SpookyBogMonster@lemmy.ml
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      1 个月前

      I don’t even mind the concept of an open world, immersive sim, style of Zelda game. But the vehicle building mechanics, and doing so much with the magic ipad, instead of just giving me a traditional Zelda toolkit…It just felt like a fundamentally different game, and I didn’t like it.