FoxtrotDeltaTango@sh.itjust.works to Gaming@lemmy.worldEnglish · 3 months agoIt feels good to supportmedia.piefed.worldimagemessage-square31linkfedilinkarrow-up1353arrow-down112file-textcross-posted to: gaming@lemmy.world
arrow-up1341arrow-down1imageIt feels good to supportmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Gaming@lemmy.worldEnglish · 3 months agomessage-square31linkfedilinkfile-textcross-posted to: gaming@lemmy.world
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up1·3 months agoI always hated that Team Fortress 2 pulled that realism. The Sniper is meant to watch angles for a short while, and yet try to use his badass bow for that, and he’ll eventually lose strength and cause the shot to go wide.
I always hated that Team Fortress 2 pulled that realism. The Sniper is meant to watch angles for a short while, and yet try to use his badass bow for that, and he’ll eventually lose strength and cause the shot to go wide.