if you have recently noticed a recent trend in incremental games has been the focus on shorter games with a set story that has a beginning and end rather than actually endless experiences of the past such as cookie clicker and clicker heroes, personally due to the way i like to play games i am incredibly happy with this shift and i assumed this was a near universal opinion, however a Youtube videoi once watched contained a person significantly displeased by this, which made me think, are people actually happy with the shift in idle games or am i the only one who likes the new wave
I personally like thousand hour simulation games and mmos, two of the “longest” types of game there are.
I think game reviewers/critics have an entirely understandable bias towards games they can finish in a week simply so that they can put out Content about a new game every week.
I think both can be good, though I personally prefer slightly longer experiences (maybe a few months to complete) rather than truly infinite. People have their tastes, though, and that’s fine. There’s always been the other big dichotomy of active games vs idle games, and I feel like there’s decent split between both.
Tbh the actual issue facing the incremental/idle genre is the flood of low-effort AI slop that are extremely similar.
and those sorts of games can lean both very short and infinite, so you can’t pin the blame on any particular side of the idle game coin


