I feel like this has been the trend lately.

Company announces something terrible, then they get back lash, then they slightly take a step back and try to pretend to be the good guys.

Like, they knew this would happen all along.

  • @fckreddit@lemmy.ml
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    152 years ago

    Devs should stop trusting Unity after this fiasco. Sudden, random and retroactive changes to TOS is never good for business.

    Now Unity should go bankrupt. But, that is hoping too much, I guess.

    • @M500@lemmy.mlOP
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      12 years ago

      I agree. I am not a game dev, but I have considered making a game before. I do have programming experience. I just started a Godot tutorial today.

      The tutorial focused on how to use the interface for the most part. I will not continue the tutorial I was using as it was video, and I really prefer to read. I’ll see if No Starch Press has a book. I typically like the books they publish.

      Update It does not look like they have a Godot book. I will keep looking for one.

  • @ulkesh@beehaw.org
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    62 years ago

    I think we could have done a lot of things a lot better.

    No shit, Sherlock. Not fucking over your client-base, for one. One would think he’s not fit to be CEO of cow shit after this douche was previously in charge of EA during some of the worst years of that company.

    There are alternatives to Unity. Time to move on if possible.

  • @Cruxifux@lemmy.world
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    52 years ago

    Dude every company does this shit. The whole “announce something twice as bad as what you wanna do so you look good when you roll it back” schtick is as old as sliced bread. I do it to my wife all the time.

    Sometimes the find out nobody really cares and they get to do the even worse thing. It’s a win win.