• @Rai@lemmy.dbzer0.com
        link
        fedilink
        English
        57 months ago

        Is that the whole thing? I thought it would be a long screen with JUST Dolby. That’s like two seconds and has other credits on it. I don’t understand folks’ rage over that.

    • @RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      -1197 months ago

      Honestly, 5.1 surround sound is worth waiting the extra like 2 seconds of the logo. The fact that the game only has mono or stereo sound output just because he didn’t want to have a logo on the screen for a few seconds is not putting user experience over marketing.

      It would honestly make more sense that Nintendo told him he couldn’t add it because they didn’t want to pay for it and this is how he justified it to himself.

      • @ChicoSuave@lemmy.world
        link
        fedilink
        English
        1317 months ago

        Most households have a TV with TV speakers, only capable of L/R. Why pay money and have people sit through a corporate short film for a feature most won’t use?

        • @RightHandOfIkaros@lemmy.world
          link
          fedilink
          English
          -75
          edit-2
          7 months ago

          Its two seconds for the benefit of 5.1, so the people that have it can benefit. And the people that don’t can upgrade later.

          • missingno
            link
            fedilink
            837 months ago

            Bear in mind that Kirby Air Ride came out in 2003, on a console that’s only meant to be hooked up to CRTs. How many users back then do you think would’ve had access to this feature in the first place? Or would still be playing this game if/when they upgrade later?

            • @RightHandOfIkaros@lemmy.world
              link
              fedilink
              English
              -437 months ago

              It was uncommon, but not so uncommon that it didn’t warrant being added to the game. Especially when Dolby was handing out licenses like candy apparently. I would imagine it was cheap to get a license, and would make some sense why Air Ride wouldn’t have it. Air Ride is my favorite Kirby game, but even I recognize that Air Ride is probably one of the lowest budget Kirby games.

          • @theareciboincident@lemmy.dbzer0.com
            link
            fedilink
            English
            547 months ago

            The problem people have with your argument is not the existence of 5.1 surround sound.

            Nor is it that the vast majority of households can’t afford a properly tuned surround sound setup instead of haphazardly throwing speakers around which arguably creates a worse experience than stereo.

            It’s that the Dolby implementation requires publishers to license it and pay for an unstoppable ad that plays before every session, while benefitting only the petit bourgeois.

            Notice how you reverted so quickly to your capitalist brainwashing. May be a good inspiration to see what other ideologies have been implanted into you.

              • @Signtist@lemm.ee
                link
                fedilink
                English
                307 months ago

                Negative change worms it’s way in through small defeats. The first DLC’s were a small price for a lot of content, the first YouTube ads were only a single ad that was just a few seconds long, the first video game preorders came with amazing rewards, etc. When you allow for 2 seconds, then what’s 3 seconds? What’s 4, 5, 6? What’s 30 seconds? What’s 2 minutes? We’ve seen examples of this all throughout capitalism’s history; to ignore them is, well, ignorant.

              • @essteeyou@lemmy.world
                link
                fedilink
                English
                -367 months ago

                Not only is it just 2 seconds, but it’s 2 seconds while the game is no doubt being loaded into memory while it plays anyway.

                This is like whining about the Pixar animation that plays before all of their movies (for much longer than 2 seconds).

                • missingno
                  link
                  fedilink
                  257 months ago

                  Gamecube doesn’t have enough RAM to preload everything at startup like that, you have to go through the menus and pick a game mode and map to load.

                  Surely if it needed that startup load anyway, then Sakurai wouldn’t be saying he turned the license down in order to get players in the game faster. I’m going to trust Sakurai’s word here!

                • @RightHandOfIkaros@lemmy.world
                  link
                  fedilink
                  English
                  -327 months ago

                  I would understand the complaint if it was longer, like 5 or 7 seconds long for just the Dolby logo. But its not.

                  Like, if seeing a logo for two seconds bothers you that much, better close your eyes when driving riding the bus walking around town, otherwise you might see a dreaded billboard or advertisement.

          • @hoshikarakitaridia@lemmy.world
            link
            fedilink
            English
            237 months ago

            So many assumptions here.

            Let me refute them through educated guesses.

            • most people don’t have anything other than stereo
            • most people don’t want anything other than stereo
            • not everyone has the money to even get a decent TV, let alone 5.1 or God forbid 7.1
            • Kirby does not focus an people with high end playback devices. It’s traditionally a kids game.
            • 2secs Everytime you open the game can add up and be really annoying. Especially for kids, which are the core audience.
            • @BorgDrone@lemmy.one
              link
              fedilink
              English
              -347 months ago

              So because some people have a crappy home theater setup everyone should have a crappy experience?

              • @bitfucker@programming.dev
                link
                fedilink
                English
                107 months ago

                From the pareto principle it can be said that if the cost for adding a feature for the little percentage of users is quite high, it is not worth it.

      • @utopiah@lemmy.world
        link
        fedilink
        English
        397 months ago

        Except the 2 are not causally related. One can have 5.1 without the logo or, even worst, the waiting time.

      • @sigmaklimgrindset@sopuli.xyz
        link
        fedilink
        English
        57 months ago

        If it was money thing, couldn’t he just say “I needed as much coin as I could scrape up to get Sora from Disney” like he basically said with the last wave of DLC characters?

        Maybe it’s my nostalgia glasses, but this is something I actually believe coming from Sakurai. The man almost hates useless ads as much as Lemmy users.

      • @hark@lemmy.world
        link
        fedilink
        English
        -13
        edit-2
        7 months ago

        Not sure why you’re getting downvoted. This is a significant enough feature that a couple seconds is really not a big deal. There are likely time-wasters just as long, if not longer, elsewhere in the game and they do not contribute a much richer audio experience. While I’d love to minimize time wasting as much as possible, this is something that appears once on boot-up while I’m sure there are other time-wasters that appear multiple times while you’re playing the game. If they’re even a fraction of a second, they will quickly add up more than this logo’s time.

        Donald Knuth has a great quote on this: “The real problem is that programmers have spent far too much time worrying about efficiency in the wrong places and at the wrong times; premature optimization is the root of all evil (or at least most of it) in programming.”

        • Altima NEO
          link
          fedilink
          English
          77 months ago

          Two issues though. Sakurai was taking about how he likes the ability to jump from game to game at an arcade and jump straight into the game. But a lot of console games had you go through intros, menus, tutorials, etc. And he didn’t like that, hence why he was saying he’d rather not have an extra logo screen to click through

          The second issue was that the game in question was a GameCube game. It only outputs in stereo. Surround sound wasnt a common thing in games at the time. It would have been the old school Dolby Surround/Pro Logic II encoding. Most gaming setups didn’t have surround sound receivers or sound bars yet. Also, it’s a Kirby game. The target audience wouldn’t have cared

          • @hark@lemmy.world
            link
            fedilink
            English
            27 months ago

            The arcade experience is fundamentally different from the console experience. Arcade games are generally crafted to eat quarters and kick players off as soon as possible without making them feel ripped off. Jumping in and out of games is common at arcades. While it’s nice to save that couple of seconds on a console game, it’s not something that adds up a lot unless you’re jumping between games a few minutes at a time, which again, is more like an arcade and doesn’t make as much sense in a console gaming context because you generally have a better idea of what games you own and want to play.

            As for the second issue, if it was a feature that wasn’t worthwhile and that nobody cared about, then why was he considering it in the first place? There are many technical details in games that exist that casual players don’t pay attention to, but subconsciously would enjoy. Surround sound adds quite a bit to a racing game, considering that the entire game is about racing against other characters that are positioned all around you.

        • @dQw4w9WgXcQ@lemm.ee
          link
          fedilink
          English
          67 months ago

          The perception of delay is a lot larger for a single initial delay than a lot of smaller delays within the game. It’s very noticable if a game takes 20 seconds to get past the intro screens, while it is barely noticeable if a quarter of a second of delay is added to the loading between each level, even if it adds up to a lot more than the initial loading screen.

          Considering that the use of 5.1 surround would be a very rare case for the target aidience, I find the choice of dropping it to be excellent to enhance the experience.

          • @hark@lemmy.world
            link
            fedilink
            English
            17 months ago

            Perception plays a huge role, that’s true, but I guess we’re just going to have to agree to disagree since it’s ultimately subjective.

          • @englislanguage@lemmy.sdf.org
            link
            fedilink
            English
            117 months ago

            Nope. It’s just an unnecessary label which provides no additional features, i.e. no benefits. You can have Dolby sound without the Dolby label.

            • @hark@lemmy.world
              link
              fedilink
              English
              -27 months ago

              The title states “Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo” presumably because you actually cannot have Dolby sound without the logo. Yes, technically you could, but it’s likely part of the license agreement and so him refusing to display the logo as outlined by the license means he couldn’t use Dolby sound in the game (or would get sued if he went ahead and did it anyway).

    • @krashmo@lemmy.world
      link
      fedilink
      English
      457 months ago

      They’re so pointless too. What are they even expecting forcing them in our faces to accomplish? You either care about audio or you don’t. Seeing your logo isn’t going to change that

      • @catloaf@lemm.ee
        link
        fedilink
        English
        287 months ago

        Marketing. If people think Dolby is good, they will prefer products with Dolby compatibility, and Dolby makes money from that licensing.

        • @krashmo@lemmy.world
          link
          fedilink
          English
          97 months ago

          Except most people don’t give a shit about Dolby. Even audophiles mostly don’t care about them as a company or the fact that they’re involved beyond the games ability to support high end output devices. Put that garbage on the box or in the credits at the end of the game where it belongs

          • @glimse@lemmy.world
            link
            fedilink
            English
            97 months ago

            Most people that say they give a shit about surround sound don’t have it set up correctly anyway lol

            They’re lucky if the speakers are even in the right place…let alone tuned properly. Good AVRs come with a microphone and most of the takeover projects I did when I was in home AV had it sitting unopened in the box.

          • @Valmond@lemmy.world
            link
            fedilink
            English
            47 months ago

            Audiophiles loathe that crap. It’s not making better sound, just adds loudness and other shit. Surround? It’s like when groups long time ago started using stereo and made the sound Left then Right then LEFT etc. After the first experience its just a nuisance.

            But gotta sell the crap I guess. Good they just didn’t care about big corpo :-)

              • @Valmond@lemmy.world
                link
                fedilink
                English
                -17 months ago

                If you don’t have more or less a listening room with the loudspeakers very well placed, you won’t notice a difference. Mono with a good setup will give spatial clues as good as stereo. Yes you might get the left-right mixed up I guess but does it matter?

                There was some mp3 matchbox shaking sound clip that really felt like it went around your head (popular maybe 10-15 years ago?), a simple mobile phone produced the effect very well, you just needed to close your eyes.

    • NutWrench
      link
      fedilink
      English
      247 months ago

      Yup. The game company intros are the first thing I edit out of a game’s config files. Especially if they’re unskippable.

    • @MrVilliam@lemmy.world
      link
      fedilink
      English
      67 months ago

      PSA: On PS5, after launching your game, hit the PS button. If there are activities, you can probably hit square to resume. This speeds through all the startup wankery and the main menu straight to loading your save. It rarely saves time, but it means you can launch your game and walk away to get a glass of water or whatever. I enjoy it.

  • @slaacaa@lemmy.world
    link
    fedilink
    English
    767 months ago

    Things like these make might heart warm. They remind me of a time when video most games where about making a good experience for the users, not about endless MTX and soulless always online games that all try to be the same thing. Good to see that there are still some people in the industry, who carry own these principles.

    • @iAvicenna@lemmy.world
      link
      fedilink
      English
      117 months ago

      well I guess it was because the person who spearheaded the game project was also someone who liked and knew what games were about. Now that it has become a lucrative industry, the whole dynamics has shifted to something else.

  • @Etterra@lemmy.world
    link
    fedilink
    English
    627 months ago

    It’s especially weird to have all that time dedicated to something nobody cares about. Who goes looking to see if a game or movie was made using Dolby?

    • Corhen
      link
      fedilink
      English
      37 months ago

      yea, ill go looking for great movies and games which have good Dolby Atmos… but once i buy it, i dont need to see a splash screen every time.

      Wish we could have a single splash screen with all the bits of tech. then its only one, instead of screen after screen…

      • @summerof69@lemm.ee
        link
        fedilink
        English
        397 months ago

        Anyone with good media equipment cares when they consider purchasing a game. Nobody needs this info every time they launch it.

        • @Telodzrum@lemmy.world
          link
          fedilink
          English
          -97 months ago

          Dolby (and others) have determined that it is in the best interest of their brand to put this alongside developers, producers, publishers, and others. It is now part of their license agreement.

          • @SeattleRain@lemmy.world
            link
            fedilink
            English
            107 months ago

            Okay, and their ego maniacs for thinking they’re that big of a part of the game to be credited everytime. That’s why most people in the thread applaud the move.

      • @aksdb@lemmy.world
        link
        fedilink
        English
        357 months ago

        That information belongs in the specs/feature list on the encasing, not in the fucking splash screen as dedicated video.

        For the buyer that would be too late and for the one who bought it already and now wants to play it’s utterly pointless.

        • GeekFTW
          link
          fedilink
          English
          117 months ago

          But do you as that person need to know that fact every time you launch the game or is finding out about it before you buy it from it’s technical information sufficient?

          You can care about surround sound options, but a non skippable splash screen on every launch gives you zero information or use.

          • @tacosplease@lemmy.world
            link
            fedilink
            English
            07 months ago

            Nobody is advocating for the sound to play at startup. The comment that started this conversation specifically uses the word “looking”. We’re just saying people do pay attention to what kind of surround sound something has.

        • Steal Wool
          link
          fedilink
          English
          37 months ago

          It must be weird to care about being reminded of what surround sound the game is using everytime u play it? Nobody’s saying they don’t care about sound quality, nor options. Idk how u can read this thread and that be your takeaway. It should be on the box/product description, no need for a splash screen in the game is what the argument is about…

          • @tacosplease@lemmy.world
            link
            fedilink
            English
            27 months ago

            I was originally responding to the comment about looking for surround sound options and was not trying to defend the sounds. Obviously, the info on the box is usually the best way to tell.

            But as we discuss it, some use cases for the sound come to mind.

            If the media is just a file on a hard drive or if the original packaging is lost or damaged, I might appreciate having the sound to indicate what settings to use on the receiver.

            And honestly beyond all that… Who cares if somebody does like having the sound play every time? We all do weird shit.

  • @deafboy@lemmy.world
    link
    fedilink
    English
    577 months ago

    The only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens.

    I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?

    • Stardust
      link
      fedilink
      197 months ago

      Dunno if you want a serious answer, but ‘press start’ titlescreens that start up an animation if you leave it unpressed too long are a throwback to when if a screen showed the same image for too long, it would fry the image on to the screen and leave a little ghost image, so screensavers were a screen saver. This allowed one to demo software and just leave it running without worrying about damaging the product hardware.
      These days however it is totally unnecessary.

    • @dev_null@lemmy.ml
      link
      fedilink
      English
      167 months ago

      So that if you leave the room to make yourself a tea or something while the game is loading, your won’t miss the cut scene / beginning of the action / lose the game because it started without you present.

    • @aksdb@lemmy.world
      link
      fedilink
      English
      77 months ago

      At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.

  • @yamanii@lemmy.world
    link
    fedilink
    English
    527 months ago

    I am so glad when a PC game just has the intro videos as separate file, always go there to delete them, I do it with every game.

    • @nucleative@lemmy.world
      link
      fedilink
      English
      367 months ago

      (⁠╯⁠°⁠□⁠°⁠)⁠╯⁠︵⁠ ⁠┻⁠━⁠┻

      Oh, nvm, sorry

      ┬⁠─⁠┬⁠ノ⁠(⁠ ⁠º⁠ ⁠_⁠ ⁠º⁠ノ⁠)

  • @Katana314@lemmy.world
    link
    fedilink
    English
    317 months ago

    I definitely wish there was more negotiation with tech library companies about this. It makes sense for movies - it’s a one-time experience, you only see the supporting studios’ logos one time, and it’s just building anticipation for the opening moments of the movie. But games are things people play twenty times a week. Someone might see the logos more if they play in shorter sessions, and maybe even avoid playing for a night because they’re familiar with the two minutes of setup to get to “actually playing”.

    I even wish there was more effort to put gaming menus before the launch. A long time ago, Steam standardized a server picker for their own games, so you could skip “launching the game, hitting Server Browser”, instead just open the server list, double click one, and then that’s your “launching” task taking you to the thing you want to play. Even consoles could do this, even for games using matchmaking. I remember this being something the PS5 promoted in its menus but, not having a PS5, I’m curious if many games followed though.

    • Aniki 🌱🌿
      link
      fedilink
      English
      107 months ago

      You would think that the shit-shoveling marketeers would figure out that showing an unskippable logo does brand damage.

    • Norgur
      link
      fedilink
      17 months ago

      luckily, most games are easily modded: Just put a 1-2 frames black video file where the brand logos used to be. Done.

    • @gaylord_fartmaster@lemmy.world
      link
      fedilink
      English
      22
      edit-2
      7 months ago

      I’m not an expert on this by any means, but I think the issue is they would have to work out how to encode the audio for surround themselves, and then it would be up to all of the different AV receivers out there to decode it properly. Using Dolby just standardizes it to where if your receiver supports that format you know it’ll decode it properly.

    • PaleRider
      link
      fedilink
      English
      67 months ago

      As far as I’m aware, yes.

      I use Dolby with a lot of my games but don’t have the 'Ad screen".

      • SSUPII
        link
        fedilink
        English
        67 months ago

        You might have to due to licensing, if the technology is patented. I don’t know about this

    • Altima NEO
      link
      fedilink
      English
      57 months ago

      Short answer, Yes.

      Longer answer, no. This was a GameCube game. It only supports stereo output. It would have needed Dolby Surround/Pro Logic II libraries to do surround sound encoding within the stereo signal. The use would have also needed a receiver with Pro Logic II support and surround speakers.

    • @ramble81@lemm.ee
      link
      fedilink
      English
      27 months ago

      Yes there are other formats such as DTS and Auro 3D. You can even do it with straight up LPCM if you want, but DD is one of the quickest ways to do it and iirc DTS has similar licensing requirements with their logo, and barely anyone has Auro. You could try to use LPCM but you’d need a multichannel output such as 6x analog connections or a digital source using bitstreamed output which many didn’t have at the time.

  • @catloaf@lemm.ee
    link
    fedilink
    English
    227 months ago

    I don’t think people are playing Kirby games expecting Dolby surround sound anyway, so this seems like it’d be a pretty easy decision.