

Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)
Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)
The thing is this is purely cultural conditioning. And every nation has to ask itself what it is willing to sacrifice. In European countries e.g. people sacrifice a few (read 10-20) unlucky victims amongst millions to people that are “too far gone” and exploit the rehabilitation system by being repeat offenders. The US sacrifices extremely large parts of their relative population (over 1 million prisoners) and minorities on very flimsy accounts and puts them away for good, sometimes with no reason. All to prevent repeat offenders and keep them locked away.
So you gotta ask yourself are you willing to completely ruin the lives of a million people (and have probably a greater death toll than a few dozen from that) and not have to trust anybody or are you willing to sacrifice a few innocent people on the grounds of failing to rehabilitate rare “uncurable villain” criminals?
I believe working 2-3 days a week would actually be enough and with the right organization method would allow even crucial 24/7 positions to be manned (like nursing and care staff). Plus you’d basically never be understaffed because you’d have lots of backups.
8 hours a month sounds a bit too utopian to me.
Because it’s old and easy to handle. Yes it’s wasteful if you convert whole videos, but really anything under 10s with low rez is easily handleable by pretty much anything. Gif was the first animated format and that’s why it’s big. Also early internet forum days were absolutely plastered with pixelart gifs that ran for minutes and barely swalloed 100kb. You can get a lot of bang for your buck if you save on pixels and framerate. But ofc a 60fps render of some 4k bluray clip will eat your memory. Contrast that with 16×32 px gif that runs at 8fps.
Out of the loop: What’s the Doreen incident?
Boom boom boom!
I like it with my doom!
Beans saved my life in the past yaer
I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.