

Xbox was so great when it launched. Thanks for bringing us decent length controller cables, hard drives, and Riddick Escape from Butcher Bay 👌
Nowadays, uhh thanks for making an unnecessary media center I guess 🤷♀️


Xbox was so great when it launched. Thanks for bringing us decent length controller cables, hard drives, and Riddick Escape from Butcher Bay 👌
Nowadays, uhh thanks for making an unnecessary media center I guess 🤷♀️


The steam discussions are as spirited and divisive as I expected lol.
Too many problems that show it’s wearing a skin suit like a serial killer pretending to be your neighbor to be invited inside the house. It’s simply not Trek.
- Resource bottlenecks - Not a thing in Trek.
- Crew Morale / Hunger - Not a thing.
- Logistics and transport - Not a thing.
- The “drop” system is borderline P2W mechanics manifest.


The mediocrity as I understand was from the rift that developed in the team about the vision of the game being a sandbox vs a campaign.
However, I witnessed a new divide among the team which was less well-known; as more core game developers (such as myself) were recruited to help finish the game, a cultural gap emerged between the newer ‘gameplay’ team and the older ‘Sim’ team. The former group (which went on to spearhead Darkspore) was primarily concerned with how Spore played as a game. Were the mechanics engaging? Did the player’s choices matter? Was the game replayable? In contrast, the ‘Sim’ team carried the traditional Maxis DNA and was more comfortable with Spore as a toy box. Could the players express themselves? Was sharing one’s creations with other players meaningful? Did the game spark the imagination?
These cultural divides ruined Spore’s chances to be a focused, cohesive experience.


I can’t wait to spend that much for the “burning pile of post-scarcity money” card from Lower Decks s5e2


I had no idea they were related, but apparently they were (thanks 😉). But that too was soon retconned:
According to comments by Michael and Denise Okuda, when mentioning of the speed limit was abandoned a few years after “Force of Nature”, it was assumed that newer ships, such as the USS Voyager and USS Defiant, had improved environmentally friendly warp drive systems, that did not cause damage to the spatial continuum.
https://memory-alpha.fandom.com/wiki/Variable_geometry_pylon


Warp 10 and salamanders. Great examples 👌
But what about TNG 7x09, the one where we learn that warp travel damages subspace and that a warp speed limit is the solution?
Later, the Federation Council issues a new directive limiting all Federation vessels to a speed of warp five except in extreme emergencies.
Laughs in Janeway
https://en.wikipedia.org/wiki/Force_of_Nature_(Star_Trek:_The_Next_Generation)
Reminds me of this



When quark spells out the logic of peace to his vulcan maquis cell mate.
https://www.youtube.com/watch?v=hdQcGzbpN7s
Absolutely peak quark 👂👌


Odo used harumph. It’s super effective!


Incredibly well done episode. Not sure others have mentioned these, but I really really liked these things in particular:
A great first season, I feel like they know what they’re doing and I want more.


I was kind of bummed by the explanation of why Discovery couldn’t jump with the spore drive
I loved this episode and the season in general , but I must disagree.
I felt like they respected their audience too much to leave us with freezer thoughts like “what about disco’s magic mushroom warp?”


They are in the middle of — it’s not just drinking from one firehose, there’s probably ten thousand hoses. And so everything is just happening slower as a result of this massive time of transition. And that is not exclusive to Star Trek.
As a corporate drone I see this as an absolute win.
The odds are near their highest that Academy will be rubberstamped simply because it passes a triage check and they’re too busy to bikeshed the details.


This was an problem that Picard showrunner Terry Matalas ran into when he pitched his Star Trek: Legacy spinoff series set on board the USS-Enterprise-G (formerly USS Titan), as all of those sets were destroyed immediately after Picard season 3 wrapped up, adding significant startup costs to recreate everything for a new show.
Ah so that’s why that sets are relevant. No sets no spinoff.


However, is it only Brakka who is responsible for the con, or is and has Anisha Mir been part of a long con of both Ake and her son from the start?
I like where you’re going. My own hunch is we’ll learn that Anisha (at Nus’ behest after he rediscovered Caleb) agreed to embed malicious code in her encrypted messages to Caleb (and that she only begrudgingly agreed because she lost hope he would read them) and that’s how Nus will snatch victory from the jaws of defeat from Capt. Ake at the very last moment, that he actually won the moment Caleb opened that first message from his Mom.
Probably not exactly that, but something along the lines of discovering that Nus has always been 2 steps ahead.


90s Trek was fantastic and did a great job handing off to each other. Even Voyager being stranded was still moving the world forward. Then we reset back to the first Enterprise, absolutely killing all the momentum.
The best thing Discovery ever did (apart from soft launching Strange New Worlds which got lucky) was launch us into the far future and give us a place to build.
I feel this is a powerful argument against prequels in general, not just for star trek.
Like, I cant help but think you’re right. The latter half of disco did indeed move the setting to a place where Academy can pick up and it seems like it’s working.


We have to accept that Star Trek is almost like scifi’s version of the Simpsons. It’s done everything.
¡Ay, Dios no me ama!


Nowadays, especially nowadays, I’m just grateful that the optimistic spirit/energy of star trek is having a next next generation of its own. I’m here for it. Mostly (sorry disco).


I just want to tell you how much I liked the episode that explored Klingon honor and how that hunting scene kept being recontextualized.
The show reminds me of Lower Decks in that it’s different but it’s the same. Cant wait to see more.


This is incredible, my respect and gratitude to those that are making it happen. Also can’t wait.
Gonna agree with you for opposite reasons. The combat in the postgame dungeon, Costlemark I think. The one where you can’t use any healing items, it was a worthy challenge.
The other postgame dungeon, the platforming one was, was way better than many final fantasy challenges like jumping rope and dodging lighting.
Special mention for the incredible soundtrack, the Matoya’s Cave remix especially.
But ya everything before the postgame, the umm main game I guess, was ridiculously short. Imagine FFIV ending when you drill into the underworld, or FFVI ending when the the world breaks, that’s what the story in FF15 feels like. As soon as you depart to the next continent you get rug pulled by a time jump that takes you to the final boss 🫠