IIRC GTA V had basically no issues at launch. RDR2 had some crashing issues, but otherwise it’s like one of the best optimized and most scalable PC ports I’ve ever seen.
Ser Salty
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Just the trailer itself includes two direct parodies of real Florida people (the tatted guy on TV and the woman with two hammers)
Nah, the press release says it’s releasing on the S
Nah, that’s too far. You’re talking like 2028 there for the next gen consoles. PC probably gonna come 6-12 months later, like almost always.
They must have magicians working for them or something. I guess that’s the advantage of using a completely tailor made engine created with unlimited funding, rather than using Unreal or something.
Rockstar has done nothing but actual in-game footage for trailers since like GTA3. So, yeah, that shit is fucking insane. Doesn’t even look like a PS5 could run it.
I turned myself into a bug, Morty. I’m Bug-Samsa!
Ser Salty@feddit.deto Games@lemmy.world•New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGNEnglish2·2 years agoI only played one for maybe like 2 hours, but they seem like pretty good games, you could probably pick one up for cheap on sale.
Also when I think of Soulslike Gollum, all I see in my mind is this gormless little creature wielding a 6 foot axe or something and that just makes me laugh.
Anyway, yeah, Nacon/Daedelic had several studios that had more experience making stealth-action games. I mean, besides the guys that made Styx, they also have the Shadow Tactics guys. Isometric tactical stealth could’ve been another option.
It’s honestly like they just made the absolute wrong decision for all things during development.
Ser Salty@feddit.deto Games@lemmy.world•New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGNEnglish32·2 years agoThose were your go-tos for gameplay expectations for sneaking around as a pretty weak little goblin man? I would’ve gone for Styx instead, a game about sneaking around as a little goblin man. (Which I think actually belongs to the same publisher)
Always multiply your estimates by a factor of 4, so you can gain a reputation as a miracle worker
Remember RPG Maker 2003, when you could just open any game made with it in the editor and change shit, give yourself god items etc.? That was dope.
Ser Salty@feddit.deto Games@lemmy.world•FTC fails to redact Microsoft document, revealing an old Bethesda release scheduleEnglish3·2 years agoWait, why would they use Unreal? Seems way easier to port them to newer versions of Creation to me.
Also it’s not like we’re unaware of being fat. Like, no, Kevin, I don’t need your terrible joke to tell me I’m overweight and should lose some weight. I own a mirror. The “let’s make fun of fat people!” crowd always seem to think they’re giving us some divine fucking insight.
Ser Salty@feddit.deto Games@lemmy.world•Open source community figures out problems with performance in StarfieldEnglish7·2 years agoThey hired multiple from the very impressive Fallout London project, and also hired Elianora to help out with the interiors and lighting in Starfield
So, yes.
Ser Salty@feddit.deto Games@lemmy.world•Open source community figures out problems with performance in StarfieldEnglish11·2 years agoAlso, IIRC, NMS doesn’t have different gravities, right? Been a year or two since I properly played, but I don’t remember ever really jumping higher or being forced to the ground. That’s one of the sacrifices for seamless landing.
Ser Salty@feddit.deto Games@lemmy.world•Open source community figures out problems with performance in StarfieldEnglish1·2 years agoThey’ll probably have Creation Club stuff, like in Skyrim and FO4, where they contract modders to create small pieces of content.
Ser Salty@feddit.deto Games@lemmy.world•Open source community figures out problems with performance in StarfieldEnglish12·2 years agoWell, they do hire a ton of modders
Ser Salty@feddit.deto Games@sh.itjust.works•Todd Howard says Starfield mod support is on the way next yearEnglish31·2 years agoThat is not how that works.
Ser Salty@feddit.deto Games@sh.itjust.works•Todd Howard says Starfield mod support is on the way next yearEnglish3·2 years agoHe’s talking about the Creation Kit, the proper mod tools to make more complicated stuff like quest mods
Fair enough. I did play PC at launch but that was like almost 9 years ago so I don’t really remember much