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Cake day: July 31st, 2023

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  • I would honestly recommend sports anime like Haikyuu or Prince of Tennis for this kind of thing. Sports anime always lean really hard into the mental game and you’ll have whole scenes playing out in freeze frame or slow-mo while characters painstakingly walk through their plans. I’m a sucker for that kind of thing






  • Gotta be Senshi, for me. I’m already a fan of the dwarf aesthetic, but he’s also really knowledgeable and wise. I like how he appreciates a simpler life and seems to believe in keeping a balance. It’s not what you’d expect from the classic Tolkien dwarves or even most modern depictions where they tend to be overly industrious, and I think that subversion of expectations makes him that much more likable. I also like chef characters



  • pikasaurX4@lemm.eetoAsklemmy@lemmy.mlWhat is your least favourite acronym?
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    2 years ago

    Just to be “that guy” I wanted to say that an acronym is technically an initialism that you pronounce as a word, like SCUBA, LASER, or NASA. If it’s just letters that stand for something, it’s called an initialism. No one cares (not even me), but I had to say it :P

    Most acronyms that have a W in them are pointless to say aloud in English. It’s almost always shorter to just say the words. Like WTF, for example. Those are my least favorite

    Oh and YMMV. I used to work with car data and we would use YMMB to mean “year/make/model/body” and so I always start reading YMMV wrong and that bugs me


  • Monster Hunter is a great example of a series with quality sequels. They always add some new, interesting mechanics, trim the fat from the previous iteration, and add new content while still keeping the core gameplay exactly the same. There have been some exceptions, but generally every MH game before they split the dev teams had been an improvement on the last. Even when they cut the swimming from 3U to 4. It was a system that most players didn’t enjoy, and 4 had so many great new additions like mounting that it hardly felt like anything was missing.

    That said, one of the main criticisms you’ll hear from players is the “ultimate” edition being the same game with just some new hunts tacked on. Or even that the base version isn’t worth it and the ultimate version is the “real” game. Nowadays they do expansions instead, which I think players generally find more palatable


  • Granted, I haven’t played the original Dragon’s Dogma in like 10 years and I’m watching this on a small phone screen, but if you told me this was DD1 footage, I would believe you. I really don’t see the difference. That said, DD1 also looked awesome and I did enjoy it for the most part… I think it was just missing something to be truly great. I’m just not sure what that is. Back then, I thought it was multiplayer. As a huge Monster Hunter fan, DD felt like a great competitor or rival (despite both being from Capcom) and so I just thought multiplayer was a no-brainer. Now, though, I really appreciate single player experiences more and more, so I’m not sure that was really it. Maybe it was the Pawn system just didn’t do it for me or maybe it was that the quests didn’t flow.

    Either way, I think I’m excited to give DD2 a try. The classes in DD1 were very cool, especially the advanced classes. Looking forward to see what this game has to offer


  • Huge fan here. Been to maybe 12 of their concerts including the”Neverender” shows where they play an entire album

    SSTB, IKsSE:3, and GAv1 are considered the band’s “holy trinity” by most fans, but there is plenty to love on every album. As you go to the later albums, the lyrics get less edgy and the sound gets less lofi, but the magic is still there. Year of the Black Rainbow is probably the least-liked album, but even that has some bangers like Shattered Symphony and Here We Are Juggernaut. The problem with YotBR is the mix isn’t great. I think people would like it a lot more otherwise. Their newest two albums are the start of a “new” story that I think will be 4 albums. Window of the Waking Mind is a fantastic album but a bit of a deviation from the norm. There’s a lot more electronic and pop rock sound to it, and the title track is like some kind of musical number.

    I could rant for hours about what I love and like about the band. They’ve been my most played artist on Spotify every year that they’ve done the “Wrapped” thing and they have maybe less than half a dozen songs that I don’t like.

    If you’re looking for more, there’s a ton to get into relating to the Amory Wars including comics and games. I love the fact that there’s a big story, but I will also say that if you peer too closely, you’ll notice that it doesn’t all make a lot of sense, but that’s ok. They also have some side projects out there or bands that they work closely with that you might like as well if you want to get more into the artists. Prize Fighter Inferno, Weerd Science, and Davenport Cabinet are all side projects of some of the main members (there’s also Fire Deuce, but that’s… something else). You could also check out LS Dunes and 3 which have some involvement from the members. And I can’t mention related bands without plugging Thank You Scientist

    If you just want stuff that sounds similar to Coheed but isnt too heavy, check out Circa Survive or Mandroid Echostar



  • Notice that Q14 still allows for commercial tournaments but only if they acquire a license first. This is something Nintendo has been pushing since at least last year. That’s the debacle that killed Smash World Tour and the hill that Panda Global died on.

    Not saying I agree with it. In fact, it’s so stupid, but there is still a path forward for now if Nintendo continues to give out those licenses. The real question is, what absurd rules will TOs need to adhere to in order to get a license?


  • I’ve been pretty psyched for this as someone who consumes a lot of 2D Mario content including Mario Maker and SMW ROM hacks. Glad to see basically everyone saying it feels solid

    However, this quote from Digital Spy,

    Instead, Wonder’s strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.

    Is something I was kinda worried about as well. The wonder effects that were shown seem cool, but I really want the platforming to take the lead role. SMW ROM hacks show us that pure platforming can still be creative as hell. I wonder how SMBW will stack up to the likes of, say, GPW3