• @Crankenstein@lemmy.world
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      1612 days ago

      Welp, guess I can get this one on sale just like I did the first. This i spent maybe $15-$20 on it?

      #PatientGamers

      • @fishy@lemmy.today
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        210 days ago

        Yup, this is why the $80 price tag doesn’t bother me. I’ve got a backlog of games I want to play that I probably already can’t finish in my lifetime. This will be $20 a year post release and in two years that $20 will get you all the dlc as well.

        • @Crankenstein@lemmy.world
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          10 days ago

          Yea. The only games I buy on release are fighting games, but that just because during the release window is some of the best fun you can have for the online multiplayer as a casual. After about the first month or so a meta gets established and then everyone online is just playing the same carbon copy of whatever the YouTube pros are doing.

          Though these hands are getting old and I think this most recent release of fighters will be my last. Just can’t keep up anymore.

    • Bakkoda
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      211 days ago

      I liked the first one but it was free with the 99 cent game pass. It was very short imo and I would have been pissed off I’d paid full price.

    • @JoshuaFalken@lemmy.world
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      -311 days ago

      The Atari 2600 released for $190 in 1977. Or about $1000 today.

      The best selling title, Pac-Man released for $28 in 1982. Or about $95 today.

      Compared to so much else that has risen dramatically over time, vastly outpacing video games comparatively, I think it’s a bit hard to argue with the value proposition of modern titles.

      • @fishy@lemmy.today
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        410 days ago

        Games at that time were cutting edge technology, distribution networks didn’t exist, physical units had to make it to stores, etc. The environment isn’t the same. Don’t get me wrong, I don’t think $80 is terribly outrageous in our modern economy but at that price point it has better provide 60+ hours of entertainment. If outer worlds 2 is as good as #1 it’s worth $40 tops. I played that game end to end and can’t recall a single characters name.

        • @JoshuaFalken@lemmy.world
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          110 days ago

          I agree about everything in your first point. I hadn’t previously considered that the novelty of a new technology would necessarily increase have disproportionately high initial cost.

          That said, I feel like any calculation of cost against how many hours played is entirely subjective. Your suggestion of $0.75 / entertainment hour is quite different than what I consider ideal. Games will vary genre to genre, person to person, platform to platform.

          A person with limited time might exclusively play shorter titles, or maybe just multiplayer titles. A person with significant free time might spent hundreds of hours replaying an RPG.

          To be incredibly broad, I would say that games shouldn’t cost more per entertainment hour than half of what any given person earns at their job - but even that is quite subjective and should be taken with salt.