The glory days of Epic Games are long gone and Tim Sweeney is a god damn moron.

  • Tattorack@lemmy.world
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    6 days ago

    “Waaaahhhh! Waaaaahhhh! Why is Steam such a good service? That should be illegal! Tell them they should be worse!”

    That’s all I’m hearing from these other corpos.

  • DicJacobus@lemmy.world
    link
    fedilink
    English
    arrow-up
    26
    ·
    edit-2
    6 days ago

    Sweeney has Steam living rent free in his head. Whining about Monopoly

    Meanwhile, Epic Games already has something resembling a monopoly with the unreal engine, its buggy and resource hungry as fuck, and just seems to be getting worse. Necessitating an arms race of computer upgrades just to run the newest games on their obtuse engine thats being used for everything now. Epic certainly isnt doing anything about it. Its just a money printer for Tim’s legal battles.

    • mojofrododojo@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 days ago

      re: unreal - and unity - have stopped caring about devs and just chase new tech like nanite or new advertising shite.

      godot ftw, they’ll never come back and say “hey we’re changing the contract now you gotta pay for every install” or “hey everything is AI now”.

  • other_cat@piefed.zip
    link
    fedilink
    English
    arrow-up
    13
    ·
    5 days ago

    Headlines where I have to remind myself not to downvote the OP for sharing news even when I despise the person being reported on.

    • JackbyDev@programming.dev
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      5 days ago

      I remember seeing a joke once about what if Reddit added left votes and right votes with no explanation in addition to up votes and down votes.

  • apftwb@lemmy.world
    link
    fedilink
    English
    arrow-up
    43
    ·
    7 days ago

    Sounds like Epic needs to try to make a online game store to compete with Steam, but filled with AI slopware.

  • njm1314@lemmy.world
    link
    fedilink
    English
    arrow-up
    36
    ·
    7 days ago

    I like how he’s basically admitting that it’s a negative that would hurt the game sales. Because consumers don’t want it.

    • Lfrith@lemmy.ca
      link
      fedilink
      English
      arrow-up
      7
      ·
      6 days ago

      Yep all those people not liking the idea of AI labels telling on themselves. For how much the AI bros talk up AI they are incredibly skittish about having to show what products were created using it. If it is so awesome why the fear?

      Like an artist who traces their drawings, but doesn’t want to disclose it so more people will assume they free handed it.

  • npcknapsack@lemmy.ca
    link
    fedilink
    English
    arrow-up
    12
    ·
    6 days ago

    I’m not surprised. People thought he was a good guy because he sued Apple and Google, but he did it for his own profit, not for the principle. And now he wants AI slop games for his own profit, too.

    • Lfrith@lemmy.ca
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      5 days ago

      Him not ordering support for Fortnite on Linux says it all about how serious he actually is about wanting to escape OS ecosystems like Apple, Google, and Windows. He doesn’t care about alternatives.

      His only goal is getting more profit, since when it comes to supporting movements that would help Linux grow that might allow him to not be at the mercy of other corporations he chooses to do nothing. As long as he makes profit he is happy to be on copilot riddled Windows and spyware Google Android. He considers Linux a waste of money to put resources towards.

  • nandeEbisu@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    6 days ago

    He’s not wrong about the main point, but I think it just means you need to be clearer about the AI disclosure. Was this AI generated images, text, or voices? Was the codebase just using small amounts of AI tab completion or substantial portions of AI generated code?

    • Alaik@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 days ago

      That’s nuance. Don’t make the MBA decision maker’s heads explode.

  • termaxima@slrpnk.net
    link
    fedilink
    English
    arrow-up
    16
    ·
    6 days ago

    If that actually happens and the label becomes redundant, then we can talk about removing it.

    Or better, inverting it to a “No AI” label for the people like me who will still care.

    Tech bros always act like this : they don’t want to actually win by making a good solution. Instead they try to make you feel like their solution is inevitable and they have already won…

    For a group of people who claim to be all about meritocracy and the “marketplace of ideas”, they sure like to short circuit those whenever possible…

      • Strider@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        6 days ago

        I really am? (no sarcasm here, honest surprise)

        I thought it’s widespread knowledge that the “upgrade” to UE5 mainly brought a lot of performance loss compared to UE4 while having a signature blurry (or whatever) style which actually worsens the perceived quality.

        For example expedition 33, while it’s style is awesome, it’s performance is absolutely not. It should run flawless on ps5 and on superior pcs but still doesn’t and the fps range is not in line with the hardware capabilities.

        • SleeplessCityLights@programming.dev
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          6 days ago

          I hate to be the one to say it but an ambitious game made by a small team is a shit game to use as an example. They did not have the budget to optimize and the game is full of small technical flaws. Who ever told you that UE4 is better than UE5 is wrong, even without Lumen or Nanite. Also most games in UE4 only used 2k textures and in UE5 8k textures are used. The assets are heavier in general.

          • Strider@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            6 days ago

            I seem to have struck a nerve there, apologies.

            I don’t think it’s a shit example. It’s the latest I experienced. It’s a good game but hampered technically. Nobody needs to tell me, I’ve been gaming since before dos and grew up with it; I’ve also been working in it for a few decades.

            Look; you could just have a bigger or more gpus with more ram in a pc but if the end result does not significantly look better the question is for what all the effort is.

            And that’s what happened with UE5.

            Yes, maybe in a few years it might look different but it’s also been some time and hasn’t really been worth any of the performance impact.

            And - as said - I see quality impact in UE5 games which I personally can not comprehend in an supposed upgrade.

            However, feel free to disagree.

            Maybe it’s my background in datacenters: of course you can always meet demand with more raw power but it’s a losing fight and the intelligent progress is to optimize and use resources in a clever way.

            • SleeplessCityLights@programming.dev
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              6 days ago

              While UE5 is a one size fits all for game dev, it does not mean all games have to try to have the highest quality graphics possible. CO took that route. You can do whatever you want and optimize as much as you can. You are correct, studios are just going ham on the capabilities and not caring about the hardware requirements. Having a min requirements of a 12th Gen intel, 32GB RAM and 3060 is fucked up. And you need 64GB of RAM for good performance. My biggest gripe on the UE4 vs 5 opinion is that you can still make a low-fi game that runs at 200fps. It’s a design choice not an engine choice.

  • Tigeroovy@lemmy.ca
    link
    fedilink
    English
    arrow-up
    11
    ·
    edit-2
    6 days ago

    Go ahead and remove it Tim, I already don’t spend money on your platform and I will just continue that.

    The closest I’ve come is when I bought Alan Wake 2 on my PS5.

  • ArmchairAce1944@discuss.online
    link
    fedilink
    English
    arrow-up
    18
    ·
    6 days ago

    If Sweeney can read this, I just want to tell him something. As someone who made games with ZZT as a kid and thought it was the best thing ever, you need to understand that no AI could make something like that, even if as a kid using copied and ‘inspired’ code from other games (and learned how to hexedit out the protections from other ZZT worlds so I can see how they worked) the cycle of just working through a rudimentary coding language was the reward in and of it self even if I never did finish the game I had in mind.

    BTW, that game just involved an adventurer in a kingdom that is being troubled by… Hitler’s ghost, and your objective was to send his ass back to hell. I found a boss fight in another ZZT world that I thought was too cool not to reuse for that purpose, too. But sadly it was never finished.

    That being said, we DO need ‘AI generated’ or ‘AI assisted’ as a tag. There isn’t anything weird or wrong with that. In online art spaces like deviant art you can tag stuff as ‘traditional’ art (meaning done on paper/canvas with whatever media you used, like pencils, various paints, etc) or digital or a combination thereof, like a hand drawn sketch that was completed and colored with photoshop. Why the fuck would anyone be against telling people what tools were used?