• Moidialectica [he/him, comrade/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    6
    ·
    4 months ago

    wasn’t .NET always cross platform? Unity uses it, bundled lots with games, and I guess the primary use in software was with winform which ISNT cross platform, but move past that and it’s just, like, java but better, don’t quote me on that one

    • JakenVeina@midwest.social
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      Not really. Up through 4.8, the .NET Framework was built exclusively for Windows. Unity actually runs on Mono (I’m pretty sure it’s Mono, but it’s definitely not .NET), which is an entirely different runtime.

      Roundabout .NET Framework 4.7, Microsoft started an effort to re-build .NET from scratch, to be open-source and cross-platform, and called it .NET Core. That made it to 3.0, and then got re-branded to .NET 5, when they decided they wanted to sunset the Windows-specific implementation at 4.8. Now, we’re up to .NET 10.