Hello everyone. Its time for another Gaming Sunday. This week I finished the base game of Elden Ring for the seamless co op playthrough I was doing with my brother. We then dipped our toes into the DLC. Also, I have gotten into 3DS emulation have started a playthrough of the Gen 3 pokemon remakes. I remember those coming out when I was in high school, and I deeply contemplated buying a 3DS to play them, but for some reason I never ended up pulling the trigger. Anyway, I have beaten the first gym. Hope you all have a great week ahead!

  • ashinadash [she/her]@hexbear.net
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    1 month ago

    You know “Design is Law”? In Final Fantasy Tactics, CT is Law. What is CT? Clock Ticks which decide the turn order. Equivalent of Tactics Ogre’s Wait Turn system.

    The easiest way to victory is to have infinite range (so Sword abilities with Agrias or Orlandu, holy shit Orlandu lol) with stuff like max-Jump Lancers, and then attack whatever unit moved last. You get screwed over enough with timed spell casts and shit, you learn to just attack the unit that’ll take the longest to move next. Seems simple and it is, happens to reduce the game to a baby-easy snooze fest and render most spellcasters totally useless.

    • CrawlMarks [he/him]@hexbear.net
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      1 month ago

      I always liked the call of duty buld for FFT tactics games. Just a fire team of archers. Pin them down disable them and plink them to death. Sure a big summon is cute but a dozen arrows tends to work just as well.

      Knight archer just shooting the weapons out of peoples hands is a clutch move

      • ashinadash [she/her]@hexbear.net
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        1 month ago

        Archers have trash damage output in this game though? Also I couldn’t figure out how to turn archers into engineers without looking it up. Weapon breaks and disables are clutch tho.


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