Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

    • aesopjah@lemm.ee
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      2 years ago

      That demo thing they did a while back looked pretty lack-luster.

      “make any ship you can imagine” while they cycle through like 5 premades, 2 of which have the exact same cockpit…

      • WarmSoda@lemm.ee
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        2 years ago

        Stiff character models again, too. The lead animator must be the bosses nephew or something.

  • retrieval4558@mander.xyz
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    2 years ago

    (don’t hurt me)

    So far it’s been Baldurs Gate 3. I’ve found it clunky to play and it doesn’t run well on my machine despite far surpassing the recommended hardware.

    I’m definitely going to do some trouble shooting and give it a much more in depth try, but it’s way easier to just play another game than figure out why this one is broken lol.

  • Afrazzle@sh.itjust.works
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    2 years ago

    RDR2, I eventually caved and bought it after months of friends telling me how good it is. But the movement and control scheme are just so bad it instantly ruined the game for me. Even qwop has better controls.

    • vettnerk@lemmy.ml
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      2 years ago

      YES!

      I’ve been a PC gamer for 25 years, and RDR2 is by far thebmost annoying control setup. Everything feels laggy due to the emphasis on fluid and realistic animations.

      Plus it suffers feom the same issue as GTA5: “Press Key to progress story”. They both seem more like open world tech demos to me.

      Good graphics, though. But graphics don’t matter if the gameplay is good.

    • R0cket_M00se@lemmy.world
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      2 years ago

      If the controls are even remotely close to the first game (or GTA:IV) I totally understand what you mean.

  • Chaotic Entropy@feddit.uk
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    2 years ago

    Supreme Commander 2. Threw out all the things I respected from the first game and swapped in a bunch of trendy bullshit that I did not. A crushing disappointment.

  • Amro@kbin.social
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    2 years ago

    @verycoolusername Yes. I waited nine months for “Life!”. And it sucks. The levels are to long. The rules are incomprehensible. Other players are getting away with shit I can’t because of the rules. And don’t get me started on the NPC’s or the game mechanics.
    Don’t recommend.

  • Black_Gulaman@lemmy.dbzer0.com
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    2 years ago

    I’m not disappointed at the game but on myself.

    I patiently waited for Elden Ring to go on sale, excited to play it. But the reality is i don’t have enought time to play.

    So what happens is I die a few times, restart my progress, die a few more, then my IRL game time has ran out. And I’m still where I started, no progress made,.

    If i consistently evade enemies just to get far on the map, then what I’ve done is stunt my character progression and just horse around the map. I mean that’s not playing, it’s being a tourist inside the game.

  • sugar_in_your_tea@sh.itjust.works
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    2 years ago

    I don’t really understand the premise. The point of being patient imo is to avoid the hype.

    So I’ll just answer the question if disappointment in games generally:

    The Legend of Zelda: Breath of the Wild. It knew it was different, but it still didn’t feel like Zelda to me, so it didn’t scratch that itch I had. I’m enjoying Skyward Sword much more than BotW, the first dungeon just feels like I’m back in Ocarina of Time, the forest feels like Minish Cap somehow, and the premise reminds me of the original The Legend of Zelda (get the sword and go off on an adventure without knowing where you’re headed). BotW is my least favorite Zelda game, mostly because of disappointment. When I heard Tears of the Kingdom was much the same, I didn’t bother getting it. Maybe I’ll get it eventually, but I have no desire to play it.

    Borderlands. I had avoided the game so successfully that I knew nothing about it other than that it was a shooter RPG, but I knew it was popular among friends. I missed the window when it came out, so I figured I’d give it a shot. After about 15 minutes, I realized it was just a looter shooter and noped right out. For some reason, I absolutely hate the genre and was disappointed that’s what my friends were so hyped for.

    Lords of the Realm III. I loved Lords of the Realm 2 as a kid and played the original at a friend’s house and enjoyed that too. So when Lords of the Realm III came out, I naturally wanted it. However, they threw out pretty much everything I liked about the previous games (strategy around county/resource management) and doubled down on everything I didn’t like as much (sieges) and it just felt like a worse version of the Total War games. Because of this game, one of my life’s goals is to remake Lords of the Realm by preserving the good parts of each game in the series, essentially to make the Lords 3 game I wanted.

    So these days, I watch gameplay footage before diving in to a game, because that would’ve avoided my problems with each of the above. There isn’t really a game I’m waiting for, I just have a big wishlist of games that looked interesting at one point that I’ll review when I’m looking for a new game to play.

  • Aquila@sh.itjust.works
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    2 years ago

    Cyberpunk 2077 CD project red was the golden boy after Witcher 3 and the dlcs. They could do no wrong. Of course their next game was gonna be critically acclaimed GOAT right? Nope. Dumpster fire. Couldn’t play it for more than 30mins without it crashing. Unimmersive and confusing. That’s when I learned corporate greed has no limits

    • JimmyMcGill@lemmy.world
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      2 years ago

      Honestly the worst about CP2077 wasn’t even the bugs. I also pre ordered it and while the performance was kinda shit and there was a bug or two, it was still playable. Yes we shouldn’t let it slip but unfortunately it’s also kind of the standard these days.

      However the game was shallow af and not at all matching what we had been told for years. The whole, create your own story from scratch? Yea you choose some background option, have a 1 min cutscene and then that’s basically it. We had been told that would be hours of gameplay depending on the option and it was a short cutscene.

      The whole city was supposed to feel completely alive and you were told that you would be able to do whatever you wanted. That wasn’t close to true either. Plenty of stuff like that.

      Luckily I had bought it on GOG to support CDPR because I had loved the Witcher games. Was able to refund it entirely and never locked back. Not even looking to play it anytime soon and maybe ever.

      • Fluid@aussie.zone
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        2 years ago

        It’s a modern bethesda title. Not to be pessimistic, but you should probably lower expectations for it. It has a high chance to be 1. Buggy. 2. Shallow and derivative in both mechanics and story. 3. Full of DLC and shady monetary models. Bethesda succumbed to corporate greed and formulaic design principles a long time ago.

        • Vrijgezelopkamers@lemmy.world
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          2 years ago

          I don’t know, if I’m honest, if there is one AAA developer out there that makes games that will keep me engaged for at least a couple of hundred hours, it’s probably Bethesda. I think Starfield will be the same. Will there be bugs: yes. Will it be a variation on a well-known theme? Most definitely. Will it be less good than the hype: very likely. Will it be totally worth it nonetheless: probably yes.

  • Atomic@sh.itjust.works
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    2 years ago

    Fallout 4…

    I was patient on it. Mostly involuntary, but patient still. It was incredibly disappointing. So many amazing features from 3 and NV was gone. Speech is a joke. So you want to agree, agree but be an ass about it, disagree, or disagree and be rude about it.

    Those are your options in every single encounter.

    It’s a good RPG game overall. Just not a good Fallout game.

    • discusseded@programming.dev
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      2 years ago

      Sorry, between the wine and your reductionist overview I have to respond.

      Unless you want to fondle their balls, lick their butthole, or just fuck off and 69 with yourself, agreeing or disagreeing are essentially the only options one is given in conversation. Or you could just listen and not reciprocate, but that’s not interactive.

      If you want something deeper or more varied just hit up ChatGPT.

      I played F3, NV and F4 and I don’t see anything so lacking in F4 that I have to return to the previous games. It definitely wasn’t limited to “I agree”, “I agree, you clod”, “I disagree”, “I disagree and you smell bad” as you seem to make it out to be.

  • HerrVorragend@lemmy.world
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    2 years ago

    Horizon Zero Dawn

    I thought this would be right up my alley but I really did not like the protagonist and the fighting and exploring seemed kind of boring.

    The Last of Us

    This game gets praised all the time but it felt too limited and ‘on rails’ whilst the gunplay and stealth was not for me.

  • Pechente@feddit.de
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    2 years ago

    For me it’s The Legend of Zelda: Tears of the Kingdom. After Breath of the Wild I was super hyped for a successor. When they announced they were gonna reuse the same exact game world I was a bit worried but thought it could work if they do it well.

    Well here we are with like 90% of the content being reused. The gameplay is more interesting than Breath of the Wild and the dungeons are better and so is the story. But my main draw for Breath of the Wild was exploring the world. All this fun is missing in TOTK. The new parts of the world like the sky and underground are pretty bland and not quite as much fun to explore as an entirely new game world would be.

    • astrsk@artemis.camp
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      2 years ago

      I really wonder what it is about TotK that makes for such wildly different opinions. Everything about TotK was a vast improvement over BotW for me. Up to and especially including revisiting the same locations to see how they’ve changed and exploring all 3 levels of the map to their fullest extent. I stopped playing BotW the moment I beat it after ~90 hours of play time. But I’ve continued to return to TotK nearly 300 hours in now, after beating it in about the same 90 hours originally. It’s just endlessly interesting wandering and getting sidetracked and finding / figuring out side quests.

      I have a couple friends who beat it for the sake of beating the next Zelda game but the majority of my small circle continues to play, some even putting off beating it just to explore more. It’s very interesting seeing such different approaches, hearing what people focused on and how they tackled the openness. I’m not sure I witnessed the same phenomenon with games like Skyrim. Something about this one feels different at least. Hard to describe.

  • Coskii@lemmy.blahaj.zone
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    2 years ago

    In the most recent history, No Man’s Sky. I know it’s gotten better over the years, but that initial blandness was rough. Other than that in three days a spiritual successor to jet set radio comes out (bomb rush cyberfunk) and I just have a sneaking suspicion that it’s going to let me down. The devs have been so quiet for so long about it… And in three days I get to learn the truth.

      • Coskii@lemmy.blahaj.zone
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        2 years ago

        I enjoyed most of it. There are a few minor things that I really disliked, which only got worse later in the game.

        The main issues being story and police encounters. The story is definitely a ‘point a to point b’ tale. I order to get his head back, red must go all city. Yes, the story does take some turns along the way, but it feels too aggressive. Compared with the seemingly lighthearted jsr ‘hey man, they started it’ style of territory take overs followed by the absolutely overblown police response was sadly missed. I feel like the tiers of police heat were out of tune a bit, especially late game. Tier one being armed cops was jarring. The ‘one graffiti per heat’ rank also felt bad, especially late game when they intentionally made the ‘escape options’ very rare. It’s weird to write that and mean it when I distinctly remember dying repeatedly in jsr, and only died once or twice throughout the entire story of brc.

        Other than those fairly minor nitpicks, everything else was very much on point.

  • Sphks@lemmy.dbzer0.com
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    2 years ago

    Mirror´s Edge. 9/10 on Steam. I bought it during the last sales. The gameplay is playing again and again and again the difficult jumps until you make it. It’s boring.

      • spartanatreyu@programming.dev
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        2 years ago

        I was in it for the parkour; I didn’t really like the combat and kept being forced to fight people.

        Part of the charm of the game was to make its combat unwieldy to push people into parkour-ing past/out of each encounter. The whole game was made so that you could finish it without ever picking up a gun.

        It sounds like you didn’t get far enough to learn this.

      • R0cket_M00se@lemmy.world
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        2 years ago

        Well… the game is designed so that

        1. Combat is optional

        And

        1. Combat is so hard you’re more likely to do the parkour thing that you’re supposed to be doing anyways.