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Joined 2 months ago
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Cake day: April 19th, 2026

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  • It’s not as simple as motivated teachers and communism, though they are necessary - the entire system of teaching needs to be rethought from the ground up. It uses one-size fits all solutions that aren’t even the best choice for most neurotypical kids, and leave neurodivergent, vulnerable, and top and bottom performing children unsupported. Everything from classroom discipline (e.g not fidgeting) to sitting at a table and chair causes problems in a classroom, and then the kids get blamed for not molding to the classroom environment.





  • Honestly I hated BG3 and PoE - I think the 5e base is just terrible, so any changes are just a bandaid to an already bad system, even when it’s PoE’s rolemaster-like damage. I’d hold up D:OS and to a lesser extent 2 as CRPGs that showed what can be done with a system designed for the computer game rather than using premade ones, and RT as an example on how you can expand on existing systems while keeping the core mechanics.


  • Personally I really enjoyed the character building, combat, and decisions, but it’s highlights the fundamental flaw of TTRPG-based CRPGs - they either make them as close to the ttrpg as possible to draw in the ttrpg players, or they simplify and streamline things to make it more accessible for people who haven’t played the ttrpg, and either way leave one group dissatisfied.
    You’re spot on with the kingdom building though, it sucked in the original AP, it sucks in every homebrew I’ve tried to wrestle with, and it sucks in the CRPG. I just don’t think you can properly engage at that kind of scale when you’re meant to be playing a single individual.