• Metostopholes
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    18415 days ago

    Huh, so it’s taking place in 2 AD instead of 2077. Weird direction to take.

  • @otacon239@lemmy.world
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    10315 days ago

    Just another 8-10 years before we get to play it guys!

    Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

    I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

    • @wirelesswire@lemmy.zip
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      3515 days ago

      I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

    • @ampersandrew@lemmy.world
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      3215 days ago

      I don’t know how you one-up the first game.

      Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

      • dual_sport_dork 🐧🗡️
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        1415 days ago

        I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

        2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

        There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

        Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

        • @otacon239@lemmy.world
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          215 days ago

          I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.

          You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.

          I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.

        • @wizardbeard@lemmy.dbzer0.com
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          315 days ago

          Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

          Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.

    • drzoidberg
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      815 days ago

      I don’t know how you one-up the first game.

      They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

      I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

    • @tauren@lemm.ee
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      515 days ago

      Seriously, though. I don’t know how you one-up the first game.

      By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

  • dragon-donkey3374
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    6615 days ago

    This one won’t have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.

    • @vivendi@programming.dev
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      15 days ago

      2 FPS with Novideo AYEE AYYYY DLSUCKSS 81715X FRAME GENERATION enabled

      The more you buy the more you save™ – God-Emperor Jensen Huang

  • @A_Random_Idiot@lemmy.world
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    3614 days ago

    I don’t care.

    Shut up about the game.

    Don’t fucking say a thing about it until its like 6 months from launch.

    Did they learn nothing from last time?!

  • @GluWu@lemm.ee
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    2315 days ago

    I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don’t want it to end. Easily my favorite game ever. Guess I’ll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.

      • @GluWu@lemm.ee
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        314 days ago

        I thought I saw somewhere that it was 150 hours for a full play through. I’m down to just a handful of cyberphycos and side gigs before the last mission. Almost 60 hours now. I’ve been trying to do literally everything but there’s not much left.

        When phantom liberty goes on sale I’ll probably get it and do another full play through. I know there are multiple endings, tons of different builds, but its all still the same story that I know what’s going to happen so there’s only so much replay value after you know the story, kinda like skyrim.

        This would 100% be the game I would choose to completely forget so I could experience it again.

  • Bizzle
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    1815 days ago

    Looking forward to playing this in 10 years

  • @Glitch@lemmy.dbzer0.com
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    1615 days ago

    Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings

  • @dustyData@lemmy.world
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    1515 days ago

    And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

    We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.

    • @PresidentCamacho@lemm.ee
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      315 days ago

      Endless cycle? Wasn’t everything you described just cyberpunk? Did I miss something about their previous title releases?

      • @dustyData@lemmy.world
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        15 days ago

        Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.

        People forget that the console port of the first witcher game nearly bankrupted them.

        Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.

        • @Raab@lemmy.world
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          815 days ago

          The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine

          • @dustyData@lemmy.world
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            15 days ago

            Bethesda’s games are also celebrated as all time greats.

            Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.

            • @Raab@lemmy.world
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              415 days ago

              Agree to disagree on that, I haven’t played a Bethesda game I’ve considered “good” since Morrowind personally, and on the other hand Cyberpunk is top tier for me.

        • @RampantParanoia2365@lemmy.world
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          514 days ago

          I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.

  • @BmeBenji@lemm.ee
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    1415 days ago

    Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played

    • @GunValkyrie@lemmy.world
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      615 days ago

      It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I’m skeptical but hopeful.

    • @JustAnotherPodunk@lemmy.world
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      -714 days ago

      Me here just waiting to also not play the next one.

      It’s just another flavor of starfield but somehow so much more shittier. Make me a game that doesn’t release looking like it’s a beta release. Then I may be interested.

      • @pyre@lemmy.world
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        14 days ago

        cyberpunk has nothing to do with starfield.

        largely seamless world, fun combat, hand crafted locations, good writing, good story, good and memorable characters, engaging dialogs, multiple ways to finish quests, cool vehicles, and on and on…

        oh and forget forcing the player to fast travel everywhere but traveling around in cyberpunk is actually fun so i pretty much never used it in the game despite having the option.

        and it looks like no one directed any part of starfield, it’s literally the same as oblivion in terms of how every encounter and dialog unfolds, while starfield actually has direction and variety, well acted and performance captured interactive scenes. here’s a good comparison of two similar quests involving a trade with shady people. just compare how the lines are delivered, how dynamic the scenes are, what happens when threats are involved, whether the scenes have any development, what you can see when the boxes are opened, literally everything.

        • @Senal@programming.dev
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          214 days ago

          In fairness is was full jank on release, the initial patches got it to “bethesda jank” where it was fun with the bugs (provided you could actually play it) but still bug ridden.

          It got better over time, until just before the “big patch” came in that fully changed how it all worked skills and mechanics wise (gameplay was mostly the same).

          Honestly i prefer, pre-“big patch” but the fully patched game is considerably smoother and more coherent.

          So, aside from the years of post release development, completely missing features that are never actually coming (looking at you full transit system), it’s actually pretty good.

          An absolutely dogshit way of releasing a game, but if you waited for a few years and bought it on discount , it’s actually a really fun game (provided you like that sort of thing).

          TBC I’m not justifying anything about this process , it was a major fuckup and many other dev houses would have gone under from the weight of how badly they fucked it up, but they had that witcher money, so.