• BironyPoisoned [none/use name]@hexbear.net
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    3 days ago

    Yep, this is unironically the future of computing unfortunately.

    Every single “bullshit” advancement you’ve seen so far has been leading up to this. The focus on developing cloud infrastructure, subscriptions services being normalized, and even the metaverse. Eventually, you will own one device and that will be a phone / VR headset. It’ll act as a glorified monitor in AR which connects to a cloud computer to actually do anything. You will literally be unable to have privacy or install software that isn’t approved.

    I also wouldn’t be surprised if AI is partially a scam to raise DRAM prices enough to make home computing less affordable.

    • gayspacemarxist [comrade/them, she/her]@hexbear.net
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      3 days ago

      idk how you could ever get acceptable latency with that kind of setup, but ig that’s the essential problem that cloud gaming is trying to solve. iirc it kinda work OK if you have really good wifi signal or ethernet, but any kind of hiccup is extremely noticeable. here’s to hoping physics is on our side on this one.

      • jackmaoist [none/use name]@hexbear.net
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        3 days ago

        Capitalism is about making a monopoly and monetizing shitty solutions. Cappies don’t care about terms like ‘ping’. They’ll jack up hardware prices and force people into renting compute.

      • doodoo_wizard@lemmy.ml
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        3 days ago

        Not to be all “um, actually!” but mmo people are basically cloud gaming and the technology to make all the decisions centrally on a server and then communicate their results clearly to the players while also limiting the type of engagement a player can have with the mechanics has been in active development for three decades now.

          • doodoo_wizard@lemmy.ml
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            2 days ago

            Yeah I agree with you. They’ll just stop designing games that need acceptable lag, like mmos broadly speaking have done.

            I’m explicitly talking about actual latency between the user and the server (it would be a lot easier in a cloud gaming situation to just transmit and receive directly between the high bandwidth, low latency data center all the rendering and processing is happening on and the game server instead of relying on the users Chromebook to act as an intermediary!) here, not early mmos that would do all kinds of crazy shit to try to compensate for it.

      • I use a remote desktop so I can cad on a laptop, and it runs better than it would if it were running locally. Most companies and universities have some sort of remote VM solution so they don’t need to issue ridiculous gaming laptops to everyone who has to run solid works. The technology is here, just not the adaptation.

      • BironyPoisoned [none/use name]@hexbear.net
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        2 days ago

        That’s the plan, but it won’t stop the masses from using it. Same with the internet, mobiles phones, and now LLM.

        I still had a flip phone until my work required me to install a mobile app. They’ll get you too when your only source of income requires it. doomer

  • doodoo_wizard@lemmy.ml
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    3 days ago

    Wanna know the real bad part?

    What he describes is the good ending!

    Once the llm hype dies down and everything pre Blackwell/hopper gets deprecated there will be a phenomenal, really truly hard to comprehend, amount of processing power out there that can’t be used by normal people in their homes comfortably or really safely but also isn’t economical for capital to use for llms and image generation.

    subscription based cloud computing is how the product of an incredibly resource hungry world economy doesn’t just get thrown away in 2028.

  • sexywheat [none/use name]@hexbear.net
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    3 days ago

    Hypothetically, could the personal computing market share be shifted over to Chinese manufacturers instead? IIRC They’re already making their own ram and processor designs, including increasing use of open source models like RISC V.